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Second Beta Update Available
Posted: Sun Aug 19, 2007 3:34 pm
by Erik Rutins
UPDATED: We have now posted the second public beta, which incorporates quite a few more fixes based on your reports and those of the testers. This should be the final released update, but we'll give it a couple of days to percolate just to make sure.
Please Note: Although this is likely the official update, this is still a beta version and as such is not officially supported. We are however very interested for those of you with issues, particularly sound issues, to download and install this update and post your comments here and in the support forum as far as whether this update helps resolve them or not.
Here is the link:
v1.10 Beta Update:
ftp://ftp.matrixgames.com/pub/GunsOfAug ... v110DR.zip
Regards,
- Erik
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 3:51 pm
by Erik Rutins
Here's the readme for the beta update, including the full change list.
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 4:01 pm
by flintlock
The above link to the changelog seems to go in circles.
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 4:29 pm
by Erik Rutins
It works fine for me - it's a PDF file, do you have a PDF reader installed?
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 4:29 pm
by Munro
In the FAQ, I don't understand what you're saying about HQ continuing an offensive with Corps that have moved 2 hexes from it.
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 4:45 pm
by flintlock
ORIGINAL: Erik Rutins
It works fine for me - it's a PDF file, do you have a PDF reader installed?
I do, yes.
I can see it's called "readme.pdf," though for some odd reason the link doesn't work for me. I thought perhaps it was just Firefox doing something odd. It appears to download, but nothing actually gets downloaded. Odd, I'll have to check my browser settings.
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 4:47 pm
by flintlock
ORIGINAL: Munro
In the FAQ, I don't understand what you're saying about HQ continuing an offensive with Corps that have moved 2 hexes from it.
I've removed that particular Q&A.
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 5:00 pm
by Erik Rutins
ORIGINAL: flintlock
I can see it's called "readme.pdf," though for some odd reason the link doesn't work for me. I thought perhaps it was just Firefox doing something odd. It appears to download, but nothing actually gets downloaded. Odd, I'll have to check my browser settings.
Hm, have you tried right-clicking on the link and choosing "Save Target As" to see if that helps?
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 5:29 pm
by Moltke71
Many thanks, Erik!!![&o]
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 7:52 pm
by Snowbart1943
Can you install this and it not mess up your current game?
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 7:59 pm
by Moltke71
Yes, the new corps refit worked on a saved game.
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 8:02 pm
by Snowbart1943
Thanks Bizmark, ill install it now! [8D]
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 8:03 pm
by FrankHunter
Some of the fixes are in data so you will need to replace your scenarios. But games-in-progress should run fine with the new exe.
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 8:25 pm
by Snowbart1943
The new resolution is awesome! Looks great on my screen! Thank you Frank! [:D]
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 8:32 pm
by seaforth7
Ran a quick play test of the patch and I think I ran into a problem with cavalry. Cavalry moves seem to have become overly restrictive. I can't get a cavalry unit to move in mountains, even in your home territory, I also can't get cavalry to move into a friendly occupied hex in enemy territory? Doesn't seem right, any one else run into this?
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 8:35 pm
by Snowbart1943
I think I read something about cav and mountains in the readme file released with the patch....check it out.
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 8:49 pm
by flintlock
ORIGINAL: Erik Rutins
Hm, have you tried right-clicking on the link and choosing "Save Target As" to see if that helps?
I tried that initially, but noticed it was saving an HTML file. Then I realized what the issue was. I need to stay away from the KB on low caffeine levels.
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 9:13 pm
by SMK-at-work
ORIGINAL: seaforth7
Ran a quick play test of the patch and I think I ran into a problem with cavalry. Cavalry moves seem to have become overly restrictive. I can't get a cavalry unit to move in mountains, even in your home territory, I also can't get cavalry to move into a friendly occupied hex in enemy territory? Doesn't seem right, any one else run into this?
Yep - it's enforcing the rules properly now!!
Cav can always strat move to/from mountain hexes (to them provided they're friendly of course)
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 9:20 pm
by uncc
Thanks!
p.s. Hope you got your basement dried out!
RE: New Beta Update Available
Posted: Sun Aug 19, 2007 10:08 pm
by seaforth7
I thought that was in relation to an enemy mountain when cavalry were moving after being stacked with an infantry corps, didn't realize they just couldn't move in any mountains. So of you set up cavalry in a mountain in the mobilization phase you can't move them out of the mountain unless you move a strategic move?
However, I am still seeing cavalry not even able to move into non-mountain hexes, I had Activated German cavalry not able to move onto a friendly corps in Russian territory? 1 hex across the boarder?
thanks [:)]