Tower Armour
Posted: Thu Aug 23, 2007 6:30 am
Although in WitP range plays a part in when and if a shell penetrates a Warship it is still largely an all or nothing system. Either a shell penetrates and does quite a lot of damage, or it does not penetrate and very little if any damage is caused. While this may be the case in RL if armour is struck, even well armoured warships of the period are not equally well protected everywhere. Plus many of the armour schemes when tested in combat were not as effective as hoped even over the areas of the ship that were trying to be protected. Either because the threats had subtly changed, design flaws or structural failings and weaknesses.
I want to be able to make Warships vulnerable to the occasional hit even if their armour in general would protect them.
My plan is to hugely reduce the ‘Tower’ armour of all ships. So that if the combat routine hits the tower armour it is likely to penetrate and deal some damage, i.e. I want to use the Tower hit to represent a hit that either found a weakness in the armour to get through or hit a non-armoured area but still – perhaps by fire spread/internal explosion – damaged something vital that is normally protected by the main armour. Tower hits seem fairly rare compared to belt or deck hits so this should not result in mass destruction of ships. But it would make them vulnerable to smaller calibre shells and bombs on occasion.
But would it work? I have rarely seen / noticed a ship surviving belt hits but being penetrated by deck hits (but maybe I just have not noticed?). Yet the armour is often different thicknesses in the ship designs (Belt/Deck/Tower). So is there only one armour value for each ship and the belt/deck/tower locations just chrome?
If it’s not just chrome does anyone know if different sorts of hits / ranges increase the likelihood of the various locations? I believe bombs and long range shells are more likely to be deck hits but maybe this is just wishful thinking? Of specific interest to me of course are Tower hits. Are they more likely to occur from shells or bombs? And does range play any part?
Does anyone have any idea what percentage of hits are Tower hits? From my own experience it’s just a ‘few’, but if it’s actually quite a lot (maybe a third or even just 20%) then I don’t really want to make the change. I don’t want Cruisers and Battleships wrecked by Destroyer gunfire or 500lb bombs, just for them not to be all but immune from them.
I want to be able to make Warships vulnerable to the occasional hit even if their armour in general would protect them.
My plan is to hugely reduce the ‘Tower’ armour of all ships. So that if the combat routine hits the tower armour it is likely to penetrate and deal some damage, i.e. I want to use the Tower hit to represent a hit that either found a weakness in the armour to get through or hit a non-armoured area but still – perhaps by fire spread/internal explosion – damaged something vital that is normally protected by the main armour. Tower hits seem fairly rare compared to belt or deck hits so this should not result in mass destruction of ships. But it would make them vulnerable to smaller calibre shells and bombs on occasion.
But would it work? I have rarely seen / noticed a ship surviving belt hits but being penetrated by deck hits (but maybe I just have not noticed?). Yet the armour is often different thicknesses in the ship designs (Belt/Deck/Tower). So is there only one armour value for each ship and the belt/deck/tower locations just chrome?
If it’s not just chrome does anyone know if different sorts of hits / ranges increase the likelihood of the various locations? I believe bombs and long range shells are more likely to be deck hits but maybe this is just wishful thinking? Of specific interest to me of course are Tower hits. Are they more likely to occur from shells or bombs? And does range play any part?
Does anyone have any idea what percentage of hits are Tower hits? From my own experience it’s just a ‘few’, but if it’s actually quite a lot (maybe a third or even just 20%) then I don’t really want to make the change. I don’t want Cruisers and Battleships wrecked by Destroyer gunfire or 500lb bombs, just for them not to be all but immune from them.