You guys were right!
Posted: Tue Aug 28, 2007 6:31 am
I just want to say that I agreed to add the suspense option in air/naval combat because a number of users wanted it and it wasn't too hard to implement (especially given that Alex had to do the actual work). However I figured that I wouldn't use it myself, since I quite liked how the combats ran.
I have to say that I was wrong about that - I now use the suspense option all the time, it adds even more tension to the game, and I'll never turn it off. If you're not using it, give it a go and see what you think.
So thanks to those people who contributed this change to the wish list thread, you were right about this and I was wrong. I know I'm going to get questions about why it wasn't included from the start, and all I can say is that I honestly can't remember the question ever arising. It's just impossible to get everything 100% right the first time, unless you employ the wonderful hindsight machine (we've got one on order but are yet to get a firm delivery date).
Gregor
I have to say that I was wrong about that - I now use the suspense option all the time, it adds even more tension to the game, and I'll never turn it off. If you're not using it, give it a go and see what you think.
So thanks to those people who contributed this change to the wish list thread, you were right about this and I was wrong. I know I'm going to get questions about why it wasn't included from the start, and all I can say is that I honestly can't remember the question ever arising. It's just impossible to get everything 100% right the first time, unless you employ the wonderful hindsight machine (we've got one on order but are yet to get a firm delivery date).
Gregor