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FitE RR Arty

Posted: Wed Sep 05, 2007 10:52 pm
by sapper32
Hi its turn 45 im playing as Soviets as reinfocements i received the 9th/17th RR Arty at hex 228 106 just outside Gorky whi

ch is not a rail hex any ideas cheers Ian
Thats turn 47 not 45 sorry

RE: FitE RR Arty

Posted: Thu Sep 06, 2007 12:03 am
by Zort
Noticed this when I was modding the game and added a rail hex. Unfortunately we can't change a game in progress, so you now have a permenant defensive artie.

RE: FitE RR Arty

Posted: Thu Sep 06, 2007 12:35 am
by SMK-at-work
I suggest you disband it and hope it comes back in one of the otehr hexes that does have rail....and keep disbanding it until it does!

RE: FitE RR Arty

Posted: Thu Sep 06, 2007 12:05 pm
by sapper32
Thanks for replies will disband and see what happens cheers Ian

RE: FitE RR Arty

Posted: Thu Sep 06, 2007 9:09 pm
by sPzAbt653
If it continues to appear in the same hex, can you stack the hex to it's limit for a couple turns to see if it appears in another hex??

RE: FitE RR Arty

Posted: Sat Sep 08, 2007 8:30 am
by sapper32
The unit hasent reappeared yet that may work will see what happens as and when it reappears.

RE: FitE RR Arty

Posted: Mon Sep 17, 2007 6:09 pm
by sapper32
Glad to report the unit reconstituted in a rail hex i beleive its original hex was full yippee.