Looking for allied opponent. BB 1.4.
Posted: Sat Sep 08, 2007 6:46 am
Looking for an Allied opponent to play the BB mod V1.4 starting on December 8th, yes that’s right Dec 8th. Am currently in a PBEM CHS as the Allies and looking to try my hand as the Japanese. The late start means a real historic start and the only invasion being Malaya. I can usually do a turn a day, sometimes more, occasionally less. Would rate myself as an average player .
Looking for someone who prefers a more historical style / pace of play. Suggest the following house rules, all are open to discussion and prefer to discuss any issues that arise. It is important to be comfortable with the game as we will be playing for years. It is also important to find some one who plays a similar style so an evaluation after a month or two of game time would be in order.
(I say this because in my last game my opponent used AK as scout ships for his CV’s in order to locate my CV’s. Even after I questioned this he kept doing it. That is not my style of play at all, not that its wrong but I am not going to commit years to that style of game.)
1. No 4-engine bomber under 15,000 feet, except for ASW / Naval Search missions or Strategic Bombing missions
2. No B-29 anti-ship
3. No strategic bombing of captured resources or Chinese resources
4. Allied TF’s at sea at start may issue new orders, but may not load troops. No other allied units outside China may be given any orders
5. PT boats may not be combined with any other type ship. Except when transferring to another base. Max size per TF is 6 boats and no more then 2 TF’s any one base.
6. LCU's belonging to the Kwangtung Command may not leave Manchuria unless PP's are spent to change their command.
7. No rearming TF's in ports smaller than 3 without an AE present.
8. "Be realistic" with cutting off troops for surrender. A whole Btn would be sufficient to cut off a unit, but a few squads = no.
9. Play a "gentleman's game". If you think it might be gamey, it probably is, so don't do it.
Sub Doctrines = off
FOW = on
Allied damage control = on
PDU = on
Vary Setup = off
Reinforcements = +/- 15 days
Auto sub ops = off
Expand at start = off
Automatic upgrades = off
Accept replacements = off
Turn Cycle = 1 day/per turn
Looking for someone who prefers a more historical style / pace of play. Suggest the following house rules, all are open to discussion and prefer to discuss any issues that arise. It is important to be comfortable with the game as we will be playing for years. It is also important to find some one who plays a similar style so an evaluation after a month or two of game time would be in order.
(I say this because in my last game my opponent used AK as scout ships for his CV’s in order to locate my CV’s. Even after I questioned this he kept doing it. That is not my style of play at all, not that its wrong but I am not going to commit years to that style of game.)
1. No 4-engine bomber under 15,000 feet, except for ASW / Naval Search missions or Strategic Bombing missions
2. No B-29 anti-ship
3. No strategic bombing of captured resources or Chinese resources
4. Allied TF’s at sea at start may issue new orders, but may not load troops. No other allied units outside China may be given any orders
5. PT boats may not be combined with any other type ship. Except when transferring to another base. Max size per TF is 6 boats and no more then 2 TF’s any one base.
6. LCU's belonging to the Kwangtung Command may not leave Manchuria unless PP's are spent to change their command.
7. No rearming TF's in ports smaller than 3 without an AE present.
8. "Be realistic" with cutting off troops for surrender. A whole Btn would be sufficient to cut off a unit, but a few squads = no.
9. Play a "gentleman's game". If you think it might be gamey, it probably is, so don't do it.
Sub Doctrines = off
FOW = on
Allied damage control = on
PDU = on
Vary Setup = off
Reinforcements = +/- 15 days
Auto sub ops = off
Expand at start = off
Automatic upgrades = off
Accept replacements = off
Turn Cycle = 1 day/per turn