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para drop question
Posted: Wed Sep 12, 2007 12:08 am
by eloso
Do para drops scatter if intercepted and if so, by how many hexes?
RE: para drop question
Posted: Wed Sep 12, 2007 12:12 am
by Rainer
No, they stay all in the hex they are dropped into
RE: para drop question
Posted: Wed Sep 12, 2007 1:25 am
by FeurerKrieg
I haven't heard of scattered paradrops. They either land or maybe get killed/disabled, but they always stay in the hex targeted.
RE: para drop question
Posted: Wed Sep 12, 2007 2:14 am
by JeffroK
Given the 60 mile hex, this is handled by loss or disruption
RE: para drop question
Posted: Wed Sep 12, 2007 2:36 am
by Yamato hugger
If my stick got dropped 61+ miles from where we were supposed to me, I would consider myself "eliminated" [:D]
RE: para drop question
Posted: Wed Sep 12, 2007 4:48 am
by JeffroK
At the least you'd have sore feet![8D]
RE: para drop question
Posted: Wed Sep 12, 2007 7:34 am
by bradfordkay
ORIGINAL: Yamato hugger
If my stick got dropped 61+ miles from where we were supposed to me, I would consider myself "eliminated" [:D]
If not, the plane's navigator sure will be when you get back!
RE: para drop question
Posted: Thu Sep 13, 2007 3:12 pm
by High Command
Hello
We (Me and Oso) are in a Game, and its August 17th 1942.
I have Dropped 5 Para Units into a specific hex, but for whatever reason, elements of a unit lands far from the targeted landing sone.
This is very anoying, as it lands a unit, compleatly crippled and useless, and i wounder why, i had a teori it might be because of transport planes being intercepted, anyway does anyone have any teories to why this is and how to avoid it?
Future more, i would like to have comfirmed, that Paratrops can not delibretly be dropped into a eamty hex, not containing any unit, base or dot hex?
Hope for some replay

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Future more, i would like to have comfirmed, that Paratrops can not delibretly be dropped into a eamty hex, not containing any unit, base or dot hex?
Plz Help [&:]
RE: para drop question
Posted: Thu Sep 13, 2007 5:00 pm
by Andy Mac
Paras should not drop into empty hexes it IS possible to make them but it involves manipulation of supply transport then tropp transport missions.
I have no idea why your troops scattered - I dont have an AB map installed so I cannot look at a save sorry.
Andy
RE: para drop question
Posted: Thu Sep 13, 2007 5:07 pm
by High Command
I tryed to drop into a hex for some weeks ago, butt it would not Enter the Hex Coordinate in the Destenation Tagg at the Transport Planes, Now when i Dropped 5 Para Units into a hex behind enamy lines (i dropped onto a enamy small unit, that moved out) -- It semes that something between 2-5% of the Unit Dropped in, is landing all sorts of plases.. the other 95-98% lands were it is supose to, but its very anoying to have small fragments landing elsvere.
Anyway, i wounder if this is a Bugg, or a Inbuildt Feture in the game, to simulate enamy Fighters, Weather or whatever.
I did some checking regarding historicle Paradropps, and it semes thay all managed to land within 127-156 US Miles from the Targeted Landing Zone, when i then missdropp up to 240 US miles away, it makes me wounder...
RE: para drop question
Posted: Thu Sep 13, 2007 10:22 pm
by rtrapasso
As mentioned - you are supposed to only be able to drop onto base hexes (including dot hexes)... and yes, you can drop onto base hexes with the enemy in them.
If you have somehow managed to circumvent the base drop "rule" - i think things will be very unpredictable...
RE: para drop question
Posted: Thu Sep 13, 2007 10:41 pm
by Speedysteve
Hi all,
Related to Paras..........
Why do transport planes suffer damage/destruction even when dropping paras on an un-occuppied enemy base?
RE: para drop question
Posted: Fri Sep 14, 2007 3:40 am
by eloso
Thanks for all the responses. This question was asked due to a house rule that we are using.
13. Paratroops: Air drop capable units must be ‘whole’ (ie no fragments on the map) before being dropped. Allied Paratroop divisions can be broken down into thirds and used separately, but each third must not have fragments on map when it is dropped.
My understanding of this rule is that once you initiate a drop hex you can't change it with that current unit until it is 'whole' again.
What my opponent has failed to do here is provide an overview of what has occurred over the past week and only provide a snap shot of the current turn.
In every single instance from 12-17 August there was an allied unit present in the hex prior to him entering his orders where a new airborne unit appeared when I received the turn back.
At first I bought his claim of mis dropping because it was into an adjacent hex. Now they're appearing 7 hexes away which seemed fishy.
I'm going to be sending him an email in a few minutes along with screen shots over the past few days to prove my point. I don't want to be discussing it here as I don't think it is appropriate.
RE: para drop question
Posted: Sat Sep 15, 2007 7:31 am
by High Command
THE PARATROOP ISSUE
I have re-checked all Transport Planes, and it semes thay try to dropp Paratroops into a Hex, that is not evan on the map?
Hex 0'0, i could not locate.
This i think is an insane Bugg, hopefully Matrix know about it.

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RE: para drop question
Posted: Sat Sep 15, 2007 8:14 am
by Yamato hugger
It is possible to drop paras in a non-base hex, but I think everyone (or nearly everyone) on the board would consider it "cheating" even without a house rule on it. If you target a hex that is occupied (either friendly or enemy troops) you can select "supply" to fly supplies into that hex. You then change the mission to "troop transport" without changing the target hex and vola, you are dropping into a non-base hex.
There is no way for paras to "scatter" to adjacent hexes in this game. Whatever he is telling you is BS.
RE: para drop question
Posted: Sat Sep 15, 2007 8:17 am
by High Command
Yep, i agree, but i think that its buggy when it sayes Hex 0'0
RE: para drop question
Posted: Sat Sep 15, 2007 10:36 am
by Halsey
This will happen with other missions also.
The routine gets lost and resets to hex 0,0.
If you see this 0,0 setup.
The mission has to be reset by you.
Another question.
Are you setting a new destination hex for the fragments you have already landed?
If so, it will confuse the land movement routine.
This is because fragments might renumber themselves and take on an older fragments movement orders.
RE: para drop question
Posted: Sat Sep 15, 2007 10:40 am
by High Command
Well, actualy i didnt bother to check the Para Planes, as i didnt think it was possible that thay would change the targeted Zone by them self.
I clciked to land were a enamy uniut were, and then when the unit moved, some of the planes changed hex number to were that unit was at any time, meaning thay all got spread oput, i never checked as i figured thya would land in the first ordered hex at any time, when thay didnt i figured it was a inbuildt feture
RE: para drop question
Posted: Sat Sep 15, 2007 10:50 am
by Halsey
There is part of your answer.
The land air mission routine WILL follow enemy LCU's for some missions, ground attack, recon and supply.
So if a non base hex is targeted, and it has an enemy LCU in it.
The air routine will move the target hex to where the enemy LCU is.
RE: para drop question
Posted: Sat Sep 15, 2007 7:22 pm
by Yamato hugger
And if the enemy unit goes away (eliminated, merged into the parent, loaded on a ship for examples) the target hex will become 0, 0.