[Deleted]
Posted: Thu Sep 13, 2007 12:30 pm
[Deleted by Admins]
ORIGINAL: BurntFingers
Phased array radars should have the 'Phased Array' flag set.
Maybe I had better turn my precognition off, this is getting embarrassing...
I do hope for a patch on the 15th September. So I can get on with some DB work.
ORIGINAL: VCDH
No we currently are using the H4 paper rules ECM model. The application of a physics model to ECM would be very time consuming and be prohibitive on processor time. The engine would have to check for a change in the model every second of game time because platform movement is dynamically based on a 1 second movement rate.
ORIGINAL: VCDH
To be honest I haven't heard of the 'Wolf's Dust Effect' before so you have me at a loss.
ORIGINAL: VCDH
ECM range is slaved to the radar horizon in game. We are going to add a range ring to ECM at a later date but we have a spreadsheet for that.
ORIGINAL: VCDH
Actually modern ESM systems need to be accurate to within about 2 degrees or less to accurately be able to triangulate a jammer. Anything more than that and you only get a rough (and ambiguous) location via triangulation.
ORIGINAL: BurntFingers
If it turns out that ECM aircraft just cause radars to become shortsighted without any regard to the distance from the ECM platform to the radar... I think we have a problem.
If changing Jammer Pout causes no difference AND changing range from radar to ECM platform causes no difference.... again, I think we have a problem.
These are very fundamental issues that affect gameplay and AGSI want to be SURE that it makes for a better game, rather than just following Harpoon 5 conventions without them being tested.
-ORIGINAL: VCDH
Then you're probably gonna think we have a problem. We're using this system because it's more in line with H4 paper rules (which was part of the plan all along)
ORIGINAL: VCDH
Personally I agree that it's overly simplistic but it's better IMHO than the old model which applied a rather twisted model that can actually assist in detection if you went below a certain range of settings, and blinded everything if it went above a certain range.
Later
D