YAAAR FITE!
Posted: Fri Sep 14, 2007 12:09 pm
Yet Another After Action Report
This time with Buzzs modded FitE, version 7 I think. I am playing as Soviets and all house rules are in effect.
My strategy so far has concentrated on holding the three major cities: Leningrad, Moscow and Stalingrad. From previous games I know losing Leningrad is easiest, since it's a short way there plus there aren't many troops there. Losing Leningrad also causes a load of other problems, as it does free up another route to Moscow, releases the finns and releases a lot of German troops.
Moscow is pretty easy to defend since a lot of reinforcements appear there. Losing Moscow means losing the game, thus it needs to be heavily defended.
Stalingrad on the other hand is pretty far away to be taken in the first 30 turns. However I need to make sure the enemy does not gain a foothold in the caucasus, because that will cause a great deal of problems.
Now the first objective is to build a solid line, and then to reinforce it so that limited counter-attacks are a possibility. However, with the house rules certain units can't fall back as in vanilla FitE, and thus it's gonna be harder to build that line. That's why I went with heavy roadblock strategy in order to win time. I also tried to concentrate on making sure the axis have as bad as possible supply situation, so that when they run into my fresh units I have some chance of counter-attacks.
For the first 30 or so turns, the objective is quite simple: stop the Axis. And while doing so, cause as much casualties as possible.
This time with Buzzs modded FitE, version 7 I think. I am playing as Soviets and all house rules are in effect.
My strategy so far has concentrated on holding the three major cities: Leningrad, Moscow and Stalingrad. From previous games I know losing Leningrad is easiest, since it's a short way there plus there aren't many troops there. Losing Leningrad also causes a load of other problems, as it does free up another route to Moscow, releases the finns and releases a lot of German troops.
Moscow is pretty easy to defend since a lot of reinforcements appear there. Losing Moscow means losing the game, thus it needs to be heavily defended.
Stalingrad on the other hand is pretty far away to be taken in the first 30 turns. However I need to make sure the enemy does not gain a foothold in the caucasus, because that will cause a great deal of problems.
Now the first objective is to build a solid line, and then to reinforce it so that limited counter-attacks are a possibility. However, with the house rules certain units can't fall back as in vanilla FitE, and thus it's gonna be harder to build that line. That's why I went with heavy roadblock strategy in order to win time. I also tried to concentrate on making sure the axis have as bad as possible supply situation, so that when they run into my fresh units I have some chance of counter-attacks.
For the first 30 or so turns, the objective is quite simple: stop the Axis. And while doing so, cause as much casualties as possible.


