The Purple Peril
Posted: Sat Sep 15, 2007 1:45 pm
Hi!
Personally opinion here...
But it seems that a human can be far too efficient in advancing with the Russians because of the vast amount of cavalry at its disposal.
The Russians start the game with 12 units of cavalry. That is enough to line the entire Prussian border. Using the one infantry one cavalry rule the TE player can then begin a relentless "creeping offense" with his cavalry that is quite difficult for the Germans to stop.
The Germans start with 4 units of cavalry and can't buy any at the beginning of the game, although the Austrians can.
As a result of the creeping "Purple Peril" the CP must fairly quickly get infantry in place to stop their advance.
Understanding how the Russian cavalry can eat up a lot of terrain per move, as the CP player I now know that cavalry is sufficient, and I also use strategic movement to place badly damaged corps as a fire break as well.
But I'm not so sure this is what was intended, or if it is a really good simulation of Russian potential.
Now... I can live with the situation... so I don't want to be seen as complaining...
However, it would be nice if the CP had the ability to buy cavalry units at the start of the game, especially if he chooses a France first strategy.... or... change the 1 cavalry 1 infantry rule to 1 cavalry 2 infantry.
Just to slow the Purple Peril a tad.
Just some thoughts...
Ray (alias Lava)
Personally opinion here...
But it seems that a human can be far too efficient in advancing with the Russians because of the vast amount of cavalry at its disposal.
The Russians start the game with 12 units of cavalry. That is enough to line the entire Prussian border. Using the one infantry one cavalry rule the TE player can then begin a relentless "creeping offense" with his cavalry that is quite difficult for the Germans to stop.
The Germans start with 4 units of cavalry and can't buy any at the beginning of the game, although the Austrians can.
As a result of the creeping "Purple Peril" the CP must fairly quickly get infantry in place to stop their advance.
Understanding how the Russian cavalry can eat up a lot of terrain per move, as the CP player I now know that cavalry is sufficient, and I also use strategic movement to place badly damaged corps as a fire break as well.
But I'm not so sure this is what was intended, or if it is a really good simulation of Russian potential.
Now... I can live with the situation... so I don't want to be seen as complaining...
However, it would be nice if the CP had the ability to buy cavalry units at the start of the game, especially if he chooses a France first strategy.... or... change the 1 cavalry 1 infantry rule to 1 cavalry 2 infantry.
Just to slow the Purple Peril a tad.
Just some thoughts...
Ray (alias Lava)