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World at War like Axis and Allies??

Posted: Thu Sep 20, 2007 12:50 am
by derhexer
I've been reading after action reports on World At War, as well as the descriptions on Matrix' web site.

World at War sounds very much like the old AH/Milton Bradley board game Axis and Allies and the laster Hasbro electronci version.

Is WaW that much better than Axis and Allies? If so, why and how??

RE: World at War like Axis and Allies??

Posted: Thu Sep 20, 2007 12:57 am
by christian brown
There is no comparison other than certain (by no means important) similarities with the maps. AWD is a thinking man's game and takes about 30 hours (the first turns pass quite quickly, even 10 minutes or so, but as things go on, they last longer and longer) to finish a human to human match up with players of relatively even skill levels. Logistics (supplies) are represented and must be taken as seriously as other military aspects of play. I could go on and on but choose not to. I will say this, if you liked A&A and have the patience it takes to spend an hour or so per turn, you'll like AWD.

RE: World at War like Axis and Allies??

Posted: Thu Sep 20, 2007 6:11 am
by GKar
If you liked Axis & Allies but always wanted to think and plan a little more, you will probably wet your pants on AWD. [8D]
 
The reasons: Research, logistics, much better combat system, more strategic depth, some espionage and diplomacy, graphics up-to-date for a grand strategy game - did I miss anything?

RE: World at War like Axis and Allies??

Posted: Fri Sep 21, 2007 2:12 pm
by 105mm Howitzer
Ok, that answers my other question. Now for my main one. Is this game comparable to the Heart of Iron series? ( techno tree, unit builds, natural ressources, etc..)
As always, ur imput is appreciated.

RE: World at War like Axis and Allies??

Posted: Fri Sep 21, 2007 3:09 pm
by GKar
I wrote about that some time ago: *Link*.