Maximum-Football 2.1
Posted: Fri Sep 21, 2007 6:37 pm
Greetings.
As you may have noticed, Maximum-Football 2.0 is now available. I hope everyone enjoys the new version.
With the release of the new version, work has already started on an update to version 2.0 as well as the baby steps towards the next major version.
The first update for version 2.0 is due in the next week or two. With that update I will address two items that were cleaned up after V2.0 had gone gold as well I hope to address any additional items that the gamer here may find.
The two post GM items that came up have already been addressed but just so people know what they are;
1. In Canadian football, there is a yard line restriction for penalties. If a penalty occurs inside the 30 yard line, and the penalty distance would take the ball more than 1/2 the distance to the goal, the penalty distance is restricted to 1/2 the distance to the goal. When playing on the 110 yard field, this is working as expected. Unfortunately, this restriction is also being incorrectly applied to the 100 yard field and any penalty that occurs inside the 20 is subject to this 1/2 distance adjustment.
That has been fixed.
2. Not a bug per se, but more clarity has been added to roster management. It was noted during late testing that on occasion the computer would adjust the roster of a human controlled team if going into a Quick Sim game. This would occur if the human adjustments to the roster didn't match up to the Team Profile of that team. The Team Profile is the bible of the team and is what the computer uses to make roster decisions. When you send your team into Quick Sim game you're giving control of the team temporarily to the computer. If the roster break down doesn't match the Team Profile, the computer will adjust your roster (and in turn your depth charts). This is correct action on the games part, but it would be understandably confusing to the player of the game. So I've added a small number of popups that are displayed if you make roster adjustments outside of the Team Profile. These popups simply inform you that you are straying outside the Team Profile and that the computer may adjust your roster and depth chart if you go into a Quick Sim game.
Those pop ups have been added.
There is also some additional checks on loading saved games to ensure that games saved with previous versions of the game do not load into the new version. This sounds like an annoying restriction, but much of the game has changed and the data stored in the older saved game files simply doesn't match anymore.
Version 2.0 is a very different game than previous versions. I'm sure there will be questions regarding how new features work, or how existing features have been changed to work slightly differently in the new version.
I understand that some issues may be found in the next little while. The beta team, while exceedingly dedicated, is quite small and is unlikely to find all the little annoyances. Those will be addressed as quickly as I can address them.
Thank you
Thank you all again for your continued support of Maximum-Football. I hope everyone enjoys the new version. I think it's a significant step in the progression of the title.
David Winter
As you may have noticed, Maximum-Football 2.0 is now available. I hope everyone enjoys the new version.
With the release of the new version, work has already started on an update to version 2.0 as well as the baby steps towards the next major version.
The first update for version 2.0 is due in the next week or two. With that update I will address two items that were cleaned up after V2.0 had gone gold as well I hope to address any additional items that the gamer here may find.
The two post GM items that came up have already been addressed but just so people know what they are;
1. In Canadian football, there is a yard line restriction for penalties. If a penalty occurs inside the 30 yard line, and the penalty distance would take the ball more than 1/2 the distance to the goal, the penalty distance is restricted to 1/2 the distance to the goal. When playing on the 110 yard field, this is working as expected. Unfortunately, this restriction is also being incorrectly applied to the 100 yard field and any penalty that occurs inside the 20 is subject to this 1/2 distance adjustment.
That has been fixed.
2. Not a bug per se, but more clarity has been added to roster management. It was noted during late testing that on occasion the computer would adjust the roster of a human controlled team if going into a Quick Sim game. This would occur if the human adjustments to the roster didn't match up to the Team Profile of that team. The Team Profile is the bible of the team and is what the computer uses to make roster decisions. When you send your team into Quick Sim game you're giving control of the team temporarily to the computer. If the roster break down doesn't match the Team Profile, the computer will adjust your roster (and in turn your depth charts). This is correct action on the games part, but it would be understandably confusing to the player of the game. So I've added a small number of popups that are displayed if you make roster adjustments outside of the Team Profile. These popups simply inform you that you are straying outside the Team Profile and that the computer may adjust your roster and depth chart if you go into a Quick Sim game.
Those pop ups have been added.
There is also some additional checks on loading saved games to ensure that games saved with previous versions of the game do not load into the new version. This sounds like an annoying restriction, but much of the game has changed and the data stored in the older saved game files simply doesn't match anymore.
Version 2.0 is a very different game than previous versions. I'm sure there will be questions regarding how new features work, or how existing features have been changed to work slightly differently in the new version.
I understand that some issues may be found in the next little while. The beta team, while exceedingly dedicated, is quite small and is unlikely to find all the little annoyances. Those will be addressed as quickly as I can address them.
Thank you
Thank you all again for your continued support of Maximum-Football. I hope everyone enjoys the new version. I think it's a significant step in the progression of the title.
David Winter