Does the AI cheat?
Posted: Mon Sep 24, 2007 7:13 pm
I've been learning the ropes of this game for a couple of weeks now and have started and restarted the 1914 scenario multiple times as I figure things out. In the process of start, restart, restart, etc., I've noticed a few odd things about the AI.
First of all, on the 2nd impulse of the game, the AI moves tons of troops around on the Eastern front. Since neither side has strategic movement points on turn one, how is this possible?
On the first impulse, I will have troops massed in some selected location, looking for a breakthrough opportunity and will typically make a good amount of headway. However, on the second impulse, I find myself faced with stacks of multiple enemy units immediately transferred to the breach. Meanwhile, whole sections of the enemy line have been vacated. Apparently, the AI is moving troops from other sections of the front to the threatened area. I have no problem with that, but how do these enemy troops get there so darned fast? On the first turn, there is no available strategic movement available to either side. (I've started from both sides and have noticed that I have no rail points on turn 1.) Even with 20 or so points available, the AI wouldn't be able to move 20+ units from clear across the front. So, how is this happening? Is there some sort of first turn bonus strategic movement granted to the AI as a means of leveling the playing field with the human player?
Second of all, what's the deal with the AI having ESP related to my bombardment attacks. Routinely, I will have some artillery set to bombard some unknown enemy units in the line in front of them. But lo and behold, when the turn is actually resolved, those enemy units make tracks and vacate the hex. I presume this means that I wasted my barrage point on empty ground. This happens time and time again. How does the AI know that I intend to bombard certain hexes? This happens even when the artillery unit is firing for the first time from a particular hex (so the AI shouldn't know it is there unless it has recon aircraft spotting it). It also often occurs such that if there are two units in front of the artillery unit, only the targeted unit vacates while the other, non-targeted unit remains in place. This happens FAR too often to be just random bad luck. Something like 70-80% of my barrages fall on empty hexes in this manner. What gives? Again I ask, "Has the AI been granted some sort of a "cheat" to help balance game play?"
First of all, on the 2nd impulse of the game, the AI moves tons of troops around on the Eastern front. Since neither side has strategic movement points on turn one, how is this possible?
On the first impulse, I will have troops massed in some selected location, looking for a breakthrough opportunity and will typically make a good amount of headway. However, on the second impulse, I find myself faced with stacks of multiple enemy units immediately transferred to the breach. Meanwhile, whole sections of the enemy line have been vacated. Apparently, the AI is moving troops from other sections of the front to the threatened area. I have no problem with that, but how do these enemy troops get there so darned fast? On the first turn, there is no available strategic movement available to either side. (I've started from both sides and have noticed that I have no rail points on turn 1.) Even with 20 or so points available, the AI wouldn't be able to move 20+ units from clear across the front. So, how is this happening? Is there some sort of first turn bonus strategic movement granted to the AI as a means of leveling the playing field with the human player?
Second of all, what's the deal with the AI having ESP related to my bombardment attacks. Routinely, I will have some artillery set to bombard some unknown enemy units in the line in front of them. But lo and behold, when the turn is actually resolved, those enemy units make tracks and vacate the hex. I presume this means that I wasted my barrage point on empty ground. This happens time and time again. How does the AI know that I intend to bombard certain hexes? This happens even when the artillery unit is firing for the first time from a particular hex (so the AI shouldn't know it is there unless it has recon aircraft spotting it). It also often occurs such that if there are two units in front of the artillery unit, only the targeted unit vacates while the other, non-targeted unit remains in place. This happens FAR too often to be just random bad luck. Something like 70-80% of my barrages fall on empty hexes in this manner. What gives? Again I ask, "Has the AI been granted some sort of a "cheat" to help balance game play?"