Guns of August Patch 1.2 Beta - Now in Members Club
Posted: Fri Sep 28, 2007 3:20 pm
I wanted to pass along that the 1.2 Beta version of the patch is now available in the members club for download for those who wish to help us test this latest patch before it goes live. This is a comprehensive patch.
Here are the list of changes for the 1.2 Beta
09/27/2007 – 1.20
1. Added 1440 by 900 and 1600 by 1200 resolution
2. Added a new report display showing the history of each major power's morale changes, turn by turn. Accessed by clicking on the name of the power on the Victory display.
3. Added total damage taken to date to the display of each squadron on the Naval Battle display.
4. Russia is a little more resilient to territorial losses
5. Addressed Russian Revolution probability
6. Display the Difficulty level (Handicap) on the Victory screen. Fixed
7. In 1917 the Brits should be at level 3 tank tech . Fixed
8. Addressed reaction to an invasion of the Ottomans
9. No home port listed for some squadrons. Fixed
10. Keep ships at sea on patrol when suffering only minor damage. Fixed
11. Strategic movement problem by US-Britain across France. Fixed
12. Addressed sending German transports into a controlled sea zone
13. Addressed using amphib points in the same turn they've already been used
14. Scuttling when a port falls. Fixed
15. Damaged and under-construction ships in port not being destroyed when port lost. Fixed
16. AI is able to amphib British corps before Amphib is allowed. Fixed
17. Return to port should not happen until the end of the actual turn, not the end of the naval turn. Fixed
18. Addressed Unrestricted sub warfare (25% increase in finding and sinking)
19. Can't create Assault troops at start of 1917 scenario. Fixed
20. Addressed surrenders, especially Austrian, Ottoman and British.
21. Artillery and HQs alone in a hex can be overrun. Fixed
22. Artillery versus trenches adjustment
23. Increase counter-battery effectiveness with artillery technology
24. Addressed US reinforcement delays
25. Addressed missing German and French reinforcements
26. Slightly lower trench cost
27. Remove entrenchment ability during strategic phase and add it to regular orders
28. Increase mountain defenses against assault
29. Fractions of captured food should produce
30. Forces removed for garrison duty becoming reinforcements in 3 years. Fixed
31. Added Hot keys for menu selections
32. Addressed issue that large surface ships cannot pass between the North Sea and the Baltic
33. Block amphibious invasions against ports if there's large surface vessels there. Fixed
34. Numbers on victory screen equals number of casualties times 3 (not times 2 as stated in the manual). Fixed
35. PBEM glitch Fixed
36. Slightly increase strength of French frontier forts
37. Siege artillery should have no effect on non-forts. Reg artillery should have no effect on forts
38. Surrounded units are capable of being disbanded. Fixed
39. Reported terrain issues. Fixed
40. Assault : Removed for training for one turn is back in the game
41. Changed Minor production to be more like major powers
42. Allow transfers of industrial points to minors
43. Put a cap on amount of RM, Food and Industrial Pts that can be transferred in a turn (tied to strategic movement)
44. Artillery damage is now a single point
45. Added ability to turn Unrestricted U-Boat warfare on and off
46. Increased the strength of some forts and added a couple of more.
47. Removed the cost of ordering a naval squadron back to base.
48. Amphibious invasions now require that the corps be activated
49. Changed siege artillery to be useful only against forts and took away its ability to fire gas
50. Ability to load game and see other side's units. Fixed
51. Added a confirmation when Disband unit selected
Enjoy!
-Greg
Here are the list of changes for the 1.2 Beta
09/27/2007 – 1.20
1. Added 1440 by 900 and 1600 by 1200 resolution
2. Added a new report display showing the history of each major power's morale changes, turn by turn. Accessed by clicking on the name of the power on the Victory display.
3. Added total damage taken to date to the display of each squadron on the Naval Battle display.
4. Russia is a little more resilient to territorial losses
5. Addressed Russian Revolution probability
6. Display the Difficulty level (Handicap) on the Victory screen. Fixed
7. In 1917 the Brits should be at level 3 tank tech . Fixed
8. Addressed reaction to an invasion of the Ottomans
9. No home port listed for some squadrons. Fixed
10. Keep ships at sea on patrol when suffering only minor damage. Fixed
11. Strategic movement problem by US-Britain across France. Fixed
12. Addressed sending German transports into a controlled sea zone
13. Addressed using amphib points in the same turn they've already been used
14. Scuttling when a port falls. Fixed
15. Damaged and under-construction ships in port not being destroyed when port lost. Fixed
16. AI is able to amphib British corps before Amphib is allowed. Fixed
17. Return to port should not happen until the end of the actual turn, not the end of the naval turn. Fixed
18. Addressed Unrestricted sub warfare (25% increase in finding and sinking)
19. Can't create Assault troops at start of 1917 scenario. Fixed
20. Addressed surrenders, especially Austrian, Ottoman and British.
21. Artillery and HQs alone in a hex can be overrun. Fixed
22. Artillery versus trenches adjustment
23. Increase counter-battery effectiveness with artillery technology
24. Addressed US reinforcement delays
25. Addressed missing German and French reinforcements
26. Slightly lower trench cost
27. Remove entrenchment ability during strategic phase and add it to regular orders
28. Increase mountain defenses against assault
29. Fractions of captured food should produce
30. Forces removed for garrison duty becoming reinforcements in 3 years. Fixed
31. Added Hot keys for menu selections
32. Addressed issue that large surface ships cannot pass between the North Sea and the Baltic
33. Block amphibious invasions against ports if there's large surface vessels there. Fixed
34. Numbers on victory screen equals number of casualties times 3 (not times 2 as stated in the manual). Fixed
35. PBEM glitch Fixed
36. Slightly increase strength of French frontier forts
37. Siege artillery should have no effect on non-forts. Reg artillery should have no effect on forts
38. Surrounded units are capable of being disbanded. Fixed
39. Reported terrain issues. Fixed
40. Assault : Removed for training for one turn is back in the game
41. Changed Minor production to be more like major powers
42. Allow transfers of industrial points to minors
43. Put a cap on amount of RM, Food and Industrial Pts that can be transferred in a turn (tied to strategic movement)
44. Artillery damage is now a single point
45. Added ability to turn Unrestricted U-Boat warfare on and off
46. Increased the strength of some forts and added a couple of more.
47. Removed the cost of ordering a naval squadron back to base.
48. Amphibious invasions now require that the corps be activated
49. Changed siege artillery to be useful only against forts and took away its ability to fire gas
50. Ability to load game and see other side's units. Fixed
51. Added a confirmation when Disband unit selected
Enjoy!
-Greg
