Ensign T. Toshio goes to War
Posted: Mon Oct 01, 2007 8:36 pm
This is the story of IJN Ensign Taketo Toshio, told by himself in letters home or recorded in his diary. At least for the most part. The editor (errrm.. me) may need to explain some of the larger issues by foot notes, but it is still the story of a young IJN Officer in training.
Well, at least when things get started.
The adventures of Toshio San are based on a PBM between me and “wolffpack”. We are using CHS AB extended map version 6.3, Scenario 157, version 2.08c. Latest patch for WitP.
Just to get the clerking job out of the way - Here are our current house rules:
Sub Doctrines = off
FOW = on
Allied damage control = on
Hist 1st turn = no
PDU = on
Vary Setup = off
Dec 7 surprise = on
Reinforcements = historical
Auto sub ops = off
Expand at start = off
Automatic upgrades = off
Accept replacements = off
Turn cycle = 1
1. The allied player on turn 1 will not enter ANY orders to simulate the Japanese achieving total surprise. The two exceptions to this rule are;
a. New orders can be given to the CV task forces at sea.
b. The Chinese can be given orders (as they are already at war vs. Japan).
However, they cannot be ordered to move towards Burma or given a target outside China till turn 2.
Basically the Japanese players sends their opening turn, the allied player loads it up, moves the CVs and Chinese and sends it straight back.
2. For the Japanese player, all first turn landings need to be in range of long range cap of Jap fighters (land based), for example: Java, Sumatra, Timor, and Sulawesi are NOT OK. Philippines, Borneo etc. are OK. Szenario defined (historic) landings outside this limit are fine. But not mandatory.
3. Only one Japanese port attack on turn 1 - except KB going for PH - optional.
4. Air or ground units belonging to the Kwangtung, China, or India commands may not leave their areas unless PP's are spent to change their command. China command (Japanese and Allied allready in China units are free to move "east"). A few Kwantung units are in china command at the start. Those few (4 mongolian divs) may be used as if part of china command. Allied China units must pay PPs going outside china to the north, west or south. Except the units in or assigned to Burma Command at the start.
5. The Japanese are not allowed to enter the Panama and Aden passages. In addition no Japanese units allowed within 4 hexes of the exits from the Aden and Panama passages.
6. No Allied 4 engined bombers allowed on Naval Attack below 10000 ft
7. No 2 engine Bomber units allowed to upgrade to 4 engine bombers as the allies. Skip bombing with 2E Bombers is not allowed before January 43 (or a historic date. Bismark Sea Battle)
8. PT Boats: PT boats can only be in a TF by themselves. Max PT TF 8. Max number of PTs in one hex 16. PTs out of fuel need to reach a port or need to refuel from a TF within two days - or get scuttled.
9. No more than 6 ships in an ASW TF.
10. Limit of two AA units per hex once they leave their start base. No mass flak bases
11. Stacking limit of 50 planes per airfield level. (not counting float planes/amphibs)
12. No submarine Invasions - unless specialized landing forces are carried - raiders etc.
13. Amphibious invasions must be at a dot or base. No empty coast hexes can be landed on.
14. Parachute invasions must be at a dot or base. No empty hexes can be landed on.
15. Japanese subs cannot change/upgrade their scout planes.
16. No "lingering" of subs in enemy ports from size three upwards.
17. Deliberate para drops on enemy units behind the lines are not allowed.
18. Deliberate naval "suicide" attacks of small units (DDs etc) on enemy capital ship formations are not allowed - exception PTs. Some allied players like this, knowing the respawn rules are working in their favour. However, this may happen at times.
19. Japanse "light" air units (DBs etc) may not be upgraded beyond "Lilies" or their upgrades.
20. No Corsairs on aliied CVs of any description - except for ferrying - till 1/44.
21. Mine laying by AC is restricted to night operations.
22. Russia is neutral till activated (attack, time, points in kwantung). Allied units entering russian border will be "interned". Japanese player will "activate" Russia at least 1 month prior to invasion.
23. Capital ships (Light Cruisers onward) cannot replenish from ports smaller than three. DDs/DMS/DML etc not from smaller than 2. Unless support ships (AO/AE) and similar are in the same port.
24. LCU stacking rules:
To prevent the mammoth stack of 500,000 men moving around Asia and/or 100,000 man garrisons on Wake Island…
Single Island hex (including Okinawa).
10,000 men per airfield and port level. 5,000 per fort level.
Atolls.
Halved (5,000 men per AF and Port, 2,500 per fort).
All others (non base, continental, large islands). 200,000 men per hex.
If a hex is contested, then maybe 50% more allowed until 30 days after last day hex is contested. (Not super rigid here, this will just take some common sense to apply). This will allow the attacker to bring more troops and the defender to bring in some reinforcements. At the same time, it puts a premium on doing the logical military thing and finding the weak spots to land at, isolating targets, bombing, ensuring proper support, etc.
Note - stacking numbers are not based on the SRS but the actual size of the facility, allowing you to build up troops if you invest in building up a large base over its SRS.
The reduced stacking rule was extended to all bases in the Pacific (except Hawai and the island chain from Alaska to Japan) and the Bases on New Guinea, Bismarks, Solomon chains etc. in the half strenght rule. This quite puts a high premium on good logistics and mid/long term planning.
After all this “bumff”, let me introduce Ens. Taketo Toshio to you.
Taketo graduated from Etajima Naval Academy Class 70 on 15/11/1941. His marks placed him somewhere in the middle. Not the least, because he showed a rather pronounced interest in naval aviation issues, which was not all that popular with his tutors at the time.
He experienced his most serious set back in his nascent career as an officer in training, when his application for the IJN flight training school at Kasumigaura was turned down. Mostly because of bad eye sight – a common issue with young Japanese Officers, according to US military intelligence.
Anyway, his keen interest in aviation was taken into consideration by the authorities in charge, and he was ordered to report aboard CVE Taiyo after a very short leave – to dispel the Sake fumes from the graduation festivities and some such .
Well, to be honest, in the heat of many pressing issues, nobody really cared about the needs of tiny CVE , freshly converted from a commercial liner, and getting into anyones way by its commissioning needs. It did not take much cutting of red tape to dispel a run of the mill Ensign into a “bottom” very low on the list and hardly ready for war – or lets say hostilities.
CVE Taiyo, a conversion from KASUGA MARU, entered the Sasebo Dock for conversion on May 1st 1941 and left it on Sept. 2nd 41 as a freshly hatched CVE. Commisioned on Sept. 10th, it left Sasebo for Takao on a shake down cruise with a skeleton crew. On return to Sasebo on Nov. 10th a number of hasty fixes got applied.
CVE Taiyo was ordered to proceed to sea at Nov. 28th any gate, to perform some sort of vital task.
Ens Toshio is ordered to join ship on Nov. 27. (pretty brisk work by the pen pushers, considering).
Lets hear him out:
Dear Mom, Dear Dad,
just a few notes in a hurry. I managed to arrive in time – despite the congested roads and rail ways – just an hour after the new Captain Hamsaki took over. There was little time to settle in. The whole ship is a bee heave – everyone moving at the double. Even though the crew is made up of a few seasoned warrant officers, very few experienced leading hands even less carrier trained officers, and while most of the hands are more or less fresh from the barracks, things are slowly taking shape. A single “shake down” cruise did help some, though. The ship – being new – is still regarded as a bit “clunky” but workable. At least according to scuttle but.
There is at least one familiar face aboard: Ens. Hishitami Kiyo, we got along rather well at the academy.
Summons to the XO at 1300. I am assigned to the Navigation Department under Lt. Mitsuru Goga, while Hishitami is attached to the wireless/coding division. We are in the same watch and share a berth. Navigation is not that exciting, but it is a start.
Taiyo is a somewhat curious ship. Rated as a CVE, she has room for 30 AC. That puts her in the same Class as the CVLs. But Taiyo lacks the speed, endurance, armor and fire power of the CVLs.
While I am writing, a first group of our permanent AC compliment is landing, A1/China Chutai commanded by LCDR Takagi More will arrive tomorrow A2/Omura Daitai for transfer to Palau.
We are supposed to join up with CarDiv 4 under RADM Nabeta at Palau.
Hope to write soon
Your loving son.
p.s. Many thanks to you, my sisters and all who worked on this marvelous belt of “1000 stiches”. Looks like I can use any “charm” any gate according to the old hands tales and scuttle but - a little creepy indeed.
Well, at least when things get started.
The adventures of Toshio San are based on a PBM between me and “wolffpack”. We are using CHS AB extended map version 6.3, Scenario 157, version 2.08c. Latest patch for WitP.
Just to get the clerking job out of the way - Here are our current house rules:
Sub Doctrines = off
FOW = on
Allied damage control = on
Hist 1st turn = no
PDU = on
Vary Setup = off
Dec 7 surprise = on
Reinforcements = historical
Auto sub ops = off
Expand at start = off
Automatic upgrades = off
Accept replacements = off
Turn cycle = 1
1. The allied player on turn 1 will not enter ANY orders to simulate the Japanese achieving total surprise. The two exceptions to this rule are;
a. New orders can be given to the CV task forces at sea.
b. The Chinese can be given orders (as they are already at war vs. Japan).
However, they cannot be ordered to move towards Burma or given a target outside China till turn 2.
Basically the Japanese players sends their opening turn, the allied player loads it up, moves the CVs and Chinese and sends it straight back.
2. For the Japanese player, all first turn landings need to be in range of long range cap of Jap fighters (land based), for example: Java, Sumatra, Timor, and Sulawesi are NOT OK. Philippines, Borneo etc. are OK. Szenario defined (historic) landings outside this limit are fine. But not mandatory.
3. Only one Japanese port attack on turn 1 - except KB going for PH - optional.
4. Air or ground units belonging to the Kwangtung, China, or India commands may not leave their areas unless PP's are spent to change their command. China command (Japanese and Allied allready in China units are free to move "east"). A few Kwantung units are in china command at the start. Those few (4 mongolian divs) may be used as if part of china command. Allied China units must pay PPs going outside china to the north, west or south. Except the units in or assigned to Burma Command at the start.
5. The Japanese are not allowed to enter the Panama and Aden passages. In addition no Japanese units allowed within 4 hexes of the exits from the Aden and Panama passages.
6. No Allied 4 engined bombers allowed on Naval Attack below 10000 ft
7. No 2 engine Bomber units allowed to upgrade to 4 engine bombers as the allies. Skip bombing with 2E Bombers is not allowed before January 43 (or a historic date. Bismark Sea Battle)
8. PT Boats: PT boats can only be in a TF by themselves. Max PT TF 8. Max number of PTs in one hex 16. PTs out of fuel need to reach a port or need to refuel from a TF within two days - or get scuttled.
9. No more than 6 ships in an ASW TF.
10. Limit of two AA units per hex once they leave their start base. No mass flak bases
11. Stacking limit of 50 planes per airfield level. (not counting float planes/amphibs)
12. No submarine Invasions - unless specialized landing forces are carried - raiders etc.
13. Amphibious invasions must be at a dot or base. No empty coast hexes can be landed on.
14. Parachute invasions must be at a dot or base. No empty hexes can be landed on.
15. Japanese subs cannot change/upgrade their scout planes.
16. No "lingering" of subs in enemy ports from size three upwards.
17. Deliberate para drops on enemy units behind the lines are not allowed.
18. Deliberate naval "suicide" attacks of small units (DDs etc) on enemy capital ship formations are not allowed - exception PTs. Some allied players like this, knowing the respawn rules are working in their favour. However, this may happen at times.
19. Japanse "light" air units (DBs etc) may not be upgraded beyond "Lilies" or their upgrades.
20. No Corsairs on aliied CVs of any description - except for ferrying - till 1/44.
21. Mine laying by AC is restricted to night operations.
22. Russia is neutral till activated (attack, time, points in kwantung). Allied units entering russian border will be "interned". Japanese player will "activate" Russia at least 1 month prior to invasion.
23. Capital ships (Light Cruisers onward) cannot replenish from ports smaller than three. DDs/DMS/DML etc not from smaller than 2. Unless support ships (AO/AE) and similar are in the same port.
24. LCU stacking rules:
To prevent the mammoth stack of 500,000 men moving around Asia and/or 100,000 man garrisons on Wake Island…
Single Island hex (including Okinawa).
10,000 men per airfield and port level. 5,000 per fort level.
Atolls.
Halved (5,000 men per AF and Port, 2,500 per fort).
All others (non base, continental, large islands). 200,000 men per hex.
If a hex is contested, then maybe 50% more allowed until 30 days after last day hex is contested. (Not super rigid here, this will just take some common sense to apply). This will allow the attacker to bring more troops and the defender to bring in some reinforcements. At the same time, it puts a premium on doing the logical military thing and finding the weak spots to land at, isolating targets, bombing, ensuring proper support, etc.
Note - stacking numbers are not based on the SRS but the actual size of the facility, allowing you to build up troops if you invest in building up a large base over its SRS.
The reduced stacking rule was extended to all bases in the Pacific (except Hawai and the island chain from Alaska to Japan) and the Bases on New Guinea, Bismarks, Solomon chains etc. in the half strenght rule. This quite puts a high premium on good logistics and mid/long term planning.
After all this “bumff”, let me introduce Ens. Taketo Toshio to you.
Taketo graduated from Etajima Naval Academy Class 70 on 15/11/1941. His marks placed him somewhere in the middle. Not the least, because he showed a rather pronounced interest in naval aviation issues, which was not all that popular with his tutors at the time.
He experienced his most serious set back in his nascent career as an officer in training, when his application for the IJN flight training school at Kasumigaura was turned down. Mostly because of bad eye sight – a common issue with young Japanese Officers, according to US military intelligence.
Anyway, his keen interest in aviation was taken into consideration by the authorities in charge, and he was ordered to report aboard CVE Taiyo after a very short leave – to dispel the Sake fumes from the graduation festivities and some such .
Well, to be honest, in the heat of many pressing issues, nobody really cared about the needs of tiny CVE , freshly converted from a commercial liner, and getting into anyones way by its commissioning needs. It did not take much cutting of red tape to dispel a run of the mill Ensign into a “bottom” very low on the list and hardly ready for war – or lets say hostilities.
CVE Taiyo, a conversion from KASUGA MARU, entered the Sasebo Dock for conversion on May 1st 1941 and left it on Sept. 2nd 41 as a freshly hatched CVE. Commisioned on Sept. 10th, it left Sasebo for Takao on a shake down cruise with a skeleton crew. On return to Sasebo on Nov. 10th a number of hasty fixes got applied.
CVE Taiyo was ordered to proceed to sea at Nov. 28th any gate, to perform some sort of vital task.
Ens Toshio is ordered to join ship on Nov. 27. (pretty brisk work by the pen pushers, considering).
Lets hear him out:
Dear Mom, Dear Dad,
just a few notes in a hurry. I managed to arrive in time – despite the congested roads and rail ways – just an hour after the new Captain Hamsaki took over. There was little time to settle in. The whole ship is a bee heave – everyone moving at the double. Even though the crew is made up of a few seasoned warrant officers, very few experienced leading hands even less carrier trained officers, and while most of the hands are more or less fresh from the barracks, things are slowly taking shape. A single “shake down” cruise did help some, though. The ship – being new – is still regarded as a bit “clunky” but workable. At least according to scuttle but.
There is at least one familiar face aboard: Ens. Hishitami Kiyo, we got along rather well at the academy.
Summons to the XO at 1300. I am assigned to the Navigation Department under Lt. Mitsuru Goga, while Hishitami is attached to the wireless/coding division. We are in the same watch and share a berth. Navigation is not that exciting, but it is a start.
Taiyo is a somewhat curious ship. Rated as a CVE, she has room for 30 AC. That puts her in the same Class as the CVLs. But Taiyo lacks the speed, endurance, armor and fire power of the CVLs.
While I am writing, a first group of our permanent AC compliment is landing, A1/China Chutai commanded by LCDR Takagi More will arrive tomorrow A2/Omura Daitai for transfer to Palau.
We are supposed to join up with CarDiv 4 under RADM Nabeta at Palau.
Hope to write soon
Your loving son.
p.s. Many thanks to you, my sisters and all who worked on this marvelous belt of “1000 stiches”. Looks like I can use any “charm” any gate according to the old hands tales and scuttle but - a little creepy indeed.