Glitches and Wish List for patch
Posted: Sat Oct 13, 2007 4:14 am
Hi
1: Stop the unit going back and forth thing..really crazy
2: Trench symbol does not display in 2d mode when you zoom out
3: Russian 82mm mortar units in 3d are out of alignment with their outline
4: For improving the AI:
Option 1: Get rid of the supply rule completely. I dont think anyone will miss the HQ units anyway. The units in most of the battles portrayed have enough ammunition for the action. Besides in most actions in WW2 running out of ammunition was ussually the case for a battle being terminated (not my quote..check the write up for PanzerBlitz). You can introduce ammo supply like SPAW which is far more realistic and than introduce genuine supply carriers..to repsupply a unit it could be as simple as being adjacent to the supply carrier for 1 turn..
Option 2: Figure out why the AI wont move its HQ units..the AI is going to get massacred everytime because its units are out of supply..especially on large maps.
5: Get rid of the leader car at the battalion level. At least at the battalion level command it should be a proper combat unit. A infantry battalion leader could be represented as a squad/section of infantry and a tank battalion commander as a single tank. Most tank and infantry battalion commanders did not run around in little cars..besides some people use the cars as adhoc recon units which is a load of ^@##$%$%. Secondly the leader should have a zone of influence which means any units within 4 hexes of the leader would have their morale go up..also more realistic
Just some thoughts
Rene
1: Stop the unit going back and forth thing..really crazy
2: Trench symbol does not display in 2d mode when you zoom out
3: Russian 82mm mortar units in 3d are out of alignment with their outline
4: For improving the AI:
Option 1: Get rid of the supply rule completely. I dont think anyone will miss the HQ units anyway. The units in most of the battles portrayed have enough ammunition for the action. Besides in most actions in WW2 running out of ammunition was ussually the case for a battle being terminated (not my quote..check the write up for PanzerBlitz). You can introduce ammo supply like SPAW which is far more realistic and than introduce genuine supply carriers..to repsupply a unit it could be as simple as being adjacent to the supply carrier for 1 turn..
Option 2: Figure out why the AI wont move its HQ units..the AI is going to get massacred everytime because its units are out of supply..especially on large maps.
5: Get rid of the leader car at the battalion level. At least at the battalion level command it should be a proper combat unit. A infantry battalion leader could be represented as a squad/section of infantry and a tank battalion commander as a single tank. Most tank and infantry battalion commanders did not run around in little cars..besides some people use the cars as adhoc recon units which is a load of ^@##$%$%. Secondly the leader should have a zone of influence which means any units within 4 hexes of the leader would have their morale go up..also more realistic
Just some thoughts
Rene