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Overloading sectors

Posted: Sun Oct 14, 2007 2:53 pm
by IPWinsor
Korea/War/Skilled

Alpha Stike - 11 Hornets on the attack. I Put all 11 in the same starting space. That was ok. However, when I moved them all 1 space closer to the target (which was occupied by 4 sites), the last Hornet in disappeared. Then they were 10.

The screen shot is from the next turn. By this time, Wedge had been shot down, so there were 9. I was hoping the missing Hornet would reappear when the other 10 vacated the space. No luck



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RE: I think I found some limits in the game engine

Posted: Sun Oct 14, 2007 2:58 pm
by IPWinsor
Turn 4. A Mig is now attacking the missing Hornet (Cherub) which I can't see or defend.



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RE: Overloading sectors

Posted: Wed Oct 17, 2007 8:45 pm
by IPWinsor
Hey Derek: Are you goingto comment on or investigate this one?


RE: Overloading sectors

Posted: Thu Oct 18, 2007 12:01 am
by Veldor
ORIGINAL: IPWinsor

Hey Derek: Are you goingto comment on or investigate this one?


I wonder if its that engine bug with clicking through plane movements too fast.

Perhaps that also has something to do with the screen blanking I so dislike in between every move.

If so, in either case, I think we might be stuck with that one at least for the time being, based upon previous comments made elsewhere.

Hoping I'm wrong :)

RE: Overloading sectors

Posted: Thu Oct 18, 2007 1:26 am
by IPWinsor
Mostly, there just isn't room for 11 Hornets in a sector that contains 4 sites/bandits.

RE: Overloading sectors

Posted: Thu Oct 18, 2007 1:35 am
by StormcloudCreations
The south approach area seems to have this problem (room for only 10 hornets). All of the other areas seem fine. I will fix this one.

RE: Overloading sectors

Posted: Thu Oct 18, 2007 2:06 am
by IPWinsor
Thanks Derek.
 
Have a gander at the issue I posted in the Beta forum when you get a chance.
 
 

RE: Overloading sectors

Posted: Mon Oct 22, 2007 8:53 pm
by Veldor
I have have this issue post latest patch.. 11 planes in south quadrant one simply disappeared upon moving them all their at once. Was fine at the end of the mission but I just barely managed without him! :)