Good old-fashioned gameplay
Posted: Tue Oct 16, 2007 2:14 pm
When I saw this game announced a while back I was expecting a new version of Achtung Spitfire! or Flight Commander (?) so I was disappointed.
Then I read the early AARs and I thought it was worth a look, so I bought it.
I'm happy to report that this is a little gem of a game IMHO. Good, taught gameplay. Plenty of choices (except see below). Tense moments, and losing a good pilot is a minor trauma.
I've played Iraq 91 and now half way through Korea. Technolgy changes are a nice variation.
One thing I'd mention is the initial placement. I almost always group all my planes together (with the exception of air superiorty missions), so it would be nice to find a game mechanism to encourage alternative configurations for a bit of variety.
Also, being able to exit from outer zones before turn 4 would be nice (I've already voted in the poll, so don't count me twice!).
Then I read the early AARs and I thought it was worth a look, so I bought it.
I'm happy to report that this is a little gem of a game IMHO. Good, taught gameplay. Plenty of choices (except see below). Tense moments, and losing a good pilot is a minor trauma.
I've played Iraq 91 and now half way through Korea. Technolgy changes are a nice variation.
One thing I'd mention is the initial placement. I almost always group all my planes together (with the exception of air superiorty missions), so it would be nice to find a game mechanism to encourage alternative configurations for a bit of variety.
Also, being able to exit from outer zones before turn 4 would be nice (I've already voted in the poll, so don't count me twice!).