Reconnaissance Aircraft
Posted: Wed Oct 17, 2007 8:28 pm
Just playing around with the 'on board' reconnaissance aircraft and have a few observations. First I think they are great, no major (Div +) advance should be without one, it really cuts down on the dreaded 'recce by death' problem
-It might be useful if they had a 'fuel' limit i.e. they can stick around for a couple of hours and then have to go, say 25 turns or so. I guess a work around is to limit to only one even on a very large map and assume that it is being replaced by its squadron mates when it reaches Bingo Fuel
-If the aircraft flies over a VP hex, the ownership changes. They should be like trucks in this regard and not trigger the VP collection
-Is there any way of restricting the AI from engaging these aircraft with every piece of artillery in range - I cannot imagine knocking out a light recce aircraft flying at 500 feet with an artillery barrage - air burst only goes so far.
-Can you actually kill these things? I stuck one right in the middle of a Flak trap and let the AI have at it. My pilot just sat there and had a cup of coffee - not even a disruption with about 30 shots at it
-What is with the assault value? For that matter, the Storch has an attack value as well - a bit odd
-The description refers you to special air rules - do they exist yet? If so, please point me to them.
-HINT - don't select your aircraft while the 'reachable hex' function is toggled on - it slows the game down dramatically
These units are great, and the issues are fairly minor but probably easy to fix.
Bart
-It might be useful if they had a 'fuel' limit i.e. they can stick around for a couple of hours and then have to go, say 25 turns or so. I guess a work around is to limit to only one even on a very large map and assume that it is being replaced by its squadron mates when it reaches Bingo Fuel
-If the aircraft flies over a VP hex, the ownership changes. They should be like trucks in this regard and not trigger the VP collection
-Is there any way of restricting the AI from engaging these aircraft with every piece of artillery in range - I cannot imagine knocking out a light recce aircraft flying at 500 feet with an artillery barrage - air burst only goes so far.
-Can you actually kill these things? I stuck one right in the middle of a Flak trap and let the AI have at it. My pilot just sat there and had a cup of coffee - not even a disruption with about 30 shots at it
-What is with the assault value? For that matter, the Storch has an attack value as well - a bit odd
-The description refers you to special air rules - do they exist yet? If so, please point me to them.
-HINT - don't select your aircraft while the 'reachable hex' function is toggled on - it slows the game down dramatically
These units are great, and the issues are fairly minor but probably easy to fix.
Bart