ORIGINAL: Joe 98
What are the stacking limits?
I have never seen the boardgame.
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From RAW (reference to off map hexes deleted -- replaced by (...) -- as off map hexes are non existent in MWiF) :
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Land unit limits
Up to 2 land units can stack in a hex. (...).
AsA/MiF/PoliF options 2, 3 & 6: You can stack 3 land units in a hex if the 3rd unit is a division, artillery or supply. (...).
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Aircraft unit limits
The stacking limits for aircraft units not flying a mission are:
Minor port hex 2
Major port or city hex 3
Mountain, desert mountain 0
or swamp hex
Any other hex 1
Hex with HQ +1
If several limits apply (e.g. a city in a mountain hex), the highest of them applies.
(...)
MiF option 7: (ENG divisions) Each ENG (even face-down) increases the aircraft stacking limit of a hex by 1 (e.g. you could stack 2 aircraft in a swamp occupied by 2 ENG units). In off-map hexes, this increase applies after doubling.
Option 8: (Flying boats) Flying boats have a vertical blue stripe on their counter.
Flying boats can only stack in a coastal hex (even if the coast is only on a lake). You can only ever stack 1 flying boat in a hex, but this is in addition to any other aircraft there. For example, you could stack a flying boat plus 3 other aircraft in a major port; you can even stack a flying boat in a coastal mountain hex. Flying boats can fly missions into, or rail move through, non-coastal hexes. Engineers (MiF option 7) do not effect stacking limits for flying boats.
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Naval unit limits
Up to 4 naval units can stack together in a minor port. Every 2 convoy points (or any spare point) is a naval unit.
There is no limit to the number of naval units that can occupy a friendly controlled major port (exception: see 18.2, foreign troop commitments) or a sea-box.
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Combinations
Stacking limits for land, aircraft and naval units are independent. So, you can have any number of naval units, up to 4 aircraft units and an HQ stacked with another land unit in a major port city.
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