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Burning Forts

Posted: Thu Oct 25, 2007 4:02 pm
by mmccot
Ticonderoga is on fire. I have 28 heavy cannons there. Rule said you need min. garrison of 500 and enough supply. Have both requirements fulfilled. Don't want to loose those cannons, so I send Warner to bring some to NYC. So does anyone know why the repair fort is still disabled?

RE: Burning Forts

Posted: Tue Jan 08, 2008 10:41 pm
by Mark Breed
Make sure that you have a unit with 500 infantry, the required number of guns (6?) and 50 supplies; then, click on the repair fort button. I believe it takes two turns (weeks).
 
Mark

RE: Burning Forts

Posted: Wed Jan 09, 2008 4:09 pm
by mmccot
Thanks - Been a while since I was there but I did look at the rules and everything was covered, thing is I didn't notice anything with the fort going wrong, just no repair fort highlighted. 

RE: Burning Forts

Posted: Fri Jan 11, 2008 2:31 pm
by HussarGames
Is this still a problem? If yes, please send the save: info1848@yahoo.com

RE: Burning Forts

Posted: Fri Jan 11, 2008 8:14 pm
by mmccot
Thanks - I am not going to worry about Ft. Ticondaroga, I sent them enough help, its their fort. Seriously though, I never noticed anything changing there, except seeing smoke. I have been playing this for a year and stll not done, I got to say its always a fun game. Started the Austria-Hungary campaign and got to 1705, then the total victory screen came up, isnt this supposed to go till 1711? anyway the option to keep playing is there, so I'll keep it rolling. Make that NiI game tight.... thats next.