questions/comments
Posted: Thu Oct 25, 2007 6:04 pm
1) what does ball elasticity mean/do? I see it is set at .55 for each ball type. I added my own ball (a blue one) and set the elasticity to .45. How will that affect the game?
2) is it possible to play a game controlling both offenses and letting the game AI control both defenses?
3) If I change the number of downs in the league database to 5, will the game use that number or default to 3 or 4?
4) is it possible to turn penalties off? I suppose one could just edit the penalties database so that all penalties were for zero yards.
5) if I had a fake field goal play, is it possible to limit how often the AI will use that play?
6) when creating playbooks, is it possible to just add a formation and all the plays under it? It seems you have to add one play at a time.
7) is it possible to speed up the delay after/before plays? Especially in AI vs AI games, the players just stand around for a while. Waiting for kickoff is really frustrating for me.
I know a lot of this should just be trial and error on my part, but I was hoping someone stretched the game a little beyond it's intended use. I am finding the game is much more customizable than I originally thought. With a few GUI updates and more in-game editors, this game could very well have a very large following.
I bought v1 about two months after it was released and to be honest, never even played a single game. Since the v2 update I have found myself enjoying the game more and more each time I open it. I will definitely be buying v3 and may even buy multiple copies to give as gifts. Thanks David for a very enjoyable game.
2) is it possible to play a game controlling both offenses and letting the game AI control both defenses?
3) If I change the number of downs in the league database to 5, will the game use that number or default to 3 or 4?
4) is it possible to turn penalties off? I suppose one could just edit the penalties database so that all penalties were for zero yards.
5) if I had a fake field goal play, is it possible to limit how often the AI will use that play?
6) when creating playbooks, is it possible to just add a formation and all the plays under it? It seems you have to add one play at a time.
7) is it possible to speed up the delay after/before plays? Especially in AI vs AI games, the players just stand around for a while. Waiting for kickoff is really frustrating for me.
I know a lot of this should just be trial and error on my part, but I was hoping someone stretched the game a little beyond it's intended use. I am finding the game is much more customizable than I originally thought. With a few GUI updates and more in-game editors, this game could very well have a very large following.
I bought v1 about two months after it was released and to be honest, never even played a single game. Since the v2 update I have found myself enjoying the game more and more each time I open it. I will definitely be buying v3 and may even buy multiple copies to give as gifts. Thanks David for a very enjoyable game.