Supply Depot Questions -- HELP!
Posted: Fri Oct 26, 2007 11:39 am
Okay. Love the system. [:)]
One problem. I am having a hard, hard time locating depots on the map, which is a bit odd, given the fact that some people have called them the "most important units in the game."
[:)]
I just looked through the town descriptions again (with images) provided in the instruction manuals and have discovered that this doesn't help much either.
On top of that, after having read the rules book, read the "living rules", played a full campaign game as Colonies against the British AI (and winning by capturing ALL of the objectives, major and minor EXCEPT for Fort Detroit), I still don't have a clue as to how depots work or function really.
Any help here? I would like to master these before I take to the field in a few PBEM games. Thanks!
I would recommend that for the "Gold" edition, that there be a simple symbol placed in the provence if there is a depot present so that players need not sift through so much visual clutter to figure it out. I have seen screen shots of the Napoleon game coming out (the Austerlitz AAR) and think it may use a more intuitive graphic representation which allows players to tell at a glance if there is a depot present. But like I said, any help on understanding depots, their effects, and how to visually locate them, would be appreciated.
Chris
One problem. I am having a hard, hard time locating depots on the map, which is a bit odd, given the fact that some people have called them the "most important units in the game."
[:)]
I just looked through the town descriptions again (with images) provided in the instruction manuals and have discovered that this doesn't help much either.
On top of that, after having read the rules book, read the "living rules", played a full campaign game as Colonies against the British AI (and winning by capturing ALL of the objectives, major and minor EXCEPT for Fort Detroit), I still don't have a clue as to how depots work or function really.
Any help here? I would like to master these before I take to the field in a few PBEM games. Thanks!
I would recommend that for the "Gold" edition, that there be a simple symbol placed in the provence if there is a depot present so that players need not sift through so much visual clutter to figure it out. I have seen screen shots of the Napoleon game coming out (the Austerlitz AAR) and think it may use a more intuitive graphic representation which allows players to tell at a glance if there is a depot present. But like I said, any help on understanding depots, their effects, and how to visually locate them, would be appreciated.
Chris