What I am refering to here is, for instance, the need to select each unit and then move all the way down to the bottom of the screen to select the movement button and then to move all the way back to where we just were to click a hex or two from the start. Then repeat by clicking the next unit right there but have to move all the way to the bottom and back again just to select move again. And so on.
That's what they invented the right mouse button for guys
I'm not asking for a context-sensitive menu (Though that would be great as it could account for multiple options then), but how about just making the right mouse button execute the default order of, lets say, move.
There are quite a few other things about the interface that do greatly impress me, but I continue to fail to see why developers must always line up all the options on a toolbar as the only option for issuing orders.
Am I really alone in this thought?
PS. Its quite possible this has been made even worse and/or more apparant to me using a high-resolution widescreen monitor. But its still more effort than should be necessary at any configuration. A few widescreen related improvements that could be made would be moving the toolbar sets away from the extreme edges and closer to the center.. So that for instance when you click end turn you dont have to move so far to hit ok, or when your done with transfers etc. you can just move slightly up to click back instead of all the way up and back to the left side. etc.
