Refresh bug on highlighted reachable hexes
Posted: Thu Nov 01, 2007 8:16 pm
Good evening gentlemen,
Here is a small screenshot before further explanation for this minor bug :

So, what happens here ?
- I select an hex where several units are located (1)
- I press the M shortcut : the reachable hexes for the selected unit (the first one of the stack) are highlighted
- I click in the second unit's icon on the right panel (2)
Bug n°1 : the selected hexes is no more highlighted, what can be seen on the screenshot. Anyway, that's microscopic and I would not even have noticed it were not the...
Bug n°2 : if I click on the escape button (the leftmost one, the red cornered arrow, on the tools rows) or press the escape key, I expect the stack to be no more selected for move (that's OK) and the reachable hexes to be no more highlighted, and that's not the case : they remain highlighted.
AMOF, it's mainly a refresh canvas problem because if I use the glider to move to one of the edges of the map and then come back to the incriminated zone, the highlighted hexes have returned to their normal display.
Here is a small screenshot before further explanation for this minor bug :

So, what happens here ?
- I select an hex where several units are located (1)
- I press the M shortcut : the reachable hexes for the selected unit (the first one of the stack) are highlighted
- I click in the second unit's icon on the right panel (2)
Bug n°1 : the selected hexes is no more highlighted, what can be seen on the screenshot. Anyway, that's microscopic and I would not even have noticed it were not the...
Bug n°2 : if I click on the escape button (the leftmost one, the red cornered arrow, on the tools rows) or press the escape key, I expect the stack to be no more selected for move (that's OK) and the reachable hexes to be no more highlighted, and that's not the case : they remain highlighted.
AMOF, it's mainly a refresh canvas problem because if I use the glider to move to one of the edges of the map and then come back to the incriminated zone, the highlighted hexes have returned to their normal display.