Comments/bugs from the demo
Posted: Sat Nov 03, 2007 6:39 pm
I just got back from a business trip and decided to give the demo a spin. I ran across a few items that I thought I would post on.
1. I know you only get a three campaign, but you can't save it. Hitting save game causes an error and DTD. Either disable the button or allow the save.
2. There is no entry in the manual covering the AGM-84 Harpoon that is in the load out screen.
3. The explosion animation for a ground target needs to be fixed to get rid of the black mask that shows. Be nice to see a more realistic explostion graphic too. The greenish smoke does not look that good.
4. I find it a bit tough at times to track the action with infomation popping up in several places at one time. It would be nice to have bandit attacks pop up in a dialog showing who is shooting what at whom and then what option I have to perform. Then show centralized results.
5. I agree with other folks comments on having more improved sounds cues for various actions in game.
6. Other then a few graphics files, there is no real editing/mod capability in the game. This will limit the appeal to some folks who like to make scenarios/campaigns/data changes.
7. I also vote for a slightly more realistic loadout screen for the aircraft. The F-18 only has a certain number of hardpoint capable of certain loads (the info for the F-18 is in your manual). It would be nice to have the plane loaded in a manner fitting the platform. This would also take care of the pods issues and unrealistic loadouts. Missions alos have a weight reduction involved and I have no idea what that is about. The temperature may have some minor impact on payload carriedbut that should lower the total payload weight by a fraction not cut hardpoints. I should still be able to carry 6 sidewinders and two sparrows on a hot day (if I have hardpoints that can use them).
8. Why is there no chance of a suppresion attack to kill an enemy unit? It should be possible for a wingman to suppress by killing the target. If not what bonus is there toward suppresion since the shot can't kill?
9. Why is there no provision for wingman coverage and how is it the strike package can have an odd number of birds in it?
10. Does the game provide an "off board" support like EA-6's or other SEAD effects to help my flight in and out?
11. Why can't my F-18's achieve multiple lock ons and shots with the AIM-120?
12. It would be nice to have Suppresion capable weapons highlighted when an aircraft is chosen.
New - 13. The AGM-88 Harm should have a range of 2 when compared to the range performance of the AIM-120 at 2. Most sources of information show the range of the Harm to be equal to or greater then the 120. The Shrike is a range 1 or less type weapon like a Sidewinder in range performance.
Sorry for the long list. The game is fun but I feel it could be a bit better with a little tweaking.
Thanks.
1. I know you only get a three campaign, but you can't save it. Hitting save game causes an error and DTD. Either disable the button or allow the save.
2. There is no entry in the manual covering the AGM-84 Harpoon that is in the load out screen.
3. The explosion animation for a ground target needs to be fixed to get rid of the black mask that shows. Be nice to see a more realistic explostion graphic too. The greenish smoke does not look that good.
4. I find it a bit tough at times to track the action with infomation popping up in several places at one time. It would be nice to have bandit attacks pop up in a dialog showing who is shooting what at whom and then what option I have to perform. Then show centralized results.
5. I agree with other folks comments on having more improved sounds cues for various actions in game.
6. Other then a few graphics files, there is no real editing/mod capability in the game. This will limit the appeal to some folks who like to make scenarios/campaigns/data changes.
7. I also vote for a slightly more realistic loadout screen for the aircraft. The F-18 only has a certain number of hardpoint capable of certain loads (the info for the F-18 is in your manual). It would be nice to have the plane loaded in a manner fitting the platform. This would also take care of the pods issues and unrealistic loadouts. Missions alos have a weight reduction involved and I have no idea what that is about. The temperature may have some minor impact on payload carriedbut that should lower the total payload weight by a fraction not cut hardpoints. I should still be able to carry 6 sidewinders and two sparrows on a hot day (if I have hardpoints that can use them).
8. Why is there no chance of a suppresion attack to kill an enemy unit? It should be possible for a wingman to suppress by killing the target. If not what bonus is there toward suppresion since the shot can't kill?
9. Why is there no provision for wingman coverage and how is it the strike package can have an odd number of birds in it?
10. Does the game provide an "off board" support like EA-6's or other SEAD effects to help my flight in and out?
11. Why can't my F-18's achieve multiple lock ons and shots with the AIM-120?
12. It would be nice to have Suppresion capable weapons highlighted when an aircraft is chosen.
New - 13. The AGM-88 Harm should have a range of 2 when compared to the range performance of the AIM-120 at 2. Most sources of information show the range of the Harm to be equal to or greater then the 120. The Shrike is a range 1 or less type weapon like a Sidewinder in range performance.
Sorry for the long list. The game is fun but I feel it could be a bit better with a little tweaking.
Thanks.