Page 1 of 1
House rule for Japanese aircraft and engine production.
Posted: Sun Nov 04, 2007 12:15 pm
by el cid again
IF we accept that the ALLIES should set "repair" to "no" for future aircraft types,
perhaps this should also apply to the Japanese - for both aircraft and aero engines.
Until the first day of the month the aircraft or engine is produced occurs, the plant may
not be set to repair up. This will permit an approximation of early production ramping.
A variation on this might include:
for CVO and BBO families - which hope to reproduce close to historical numbers -
you may NOT change the engine or aircraft a plant is initially set to IF it is a future type -
that represents an EXPANSION plant not yet available UNTIL that type becomes available.
For EOS family - this second idea might not be used. It depends on player assumptions:
IF you want plant expansion to be modeled by the scenario - honor the second rule
IF you want PLAYER control of expansion - then permit a plant to be assigned any CURRENT type
and then set repair to yes.
RE: House rule for Japanese aircraft and engine production.
Posted: Sun Nov 04, 2007 12:38 pm
by Mike Scholl
Cid. None of this sounds unreasonable, but you are probably going to want to provide a "checklist" of manual "do's and don'ts" somewhere in this process. Working towards "historicity" is starting to accumulate a fair amount of "manual input" to get around the basic intractability of some of the game's [programing.
RE: House rule for Japanese aircraft and engine production.
Posted: Mon Nov 05, 2007 12:08 am
by trollelite
Do you really believe anyone taking Jap side would follow this house rule ?? If they successfully survive to 1945??
What do you think an allies player would say, when the game is into autumn 1942? "Dont do this gamey thing or I would quit ? " (never heard an allies player quit for no reason) , or "please just play with me until bitter end, don't quit, and do whatever you want in production"....
RE: House rule for Japanese aircraft and engine production.
Posted: Mon Nov 05, 2007 12:11 am
by trollelite
Well, just ignore my offence. I realize you don't really care about how many guys play your scenario, not to mention how many continue to play it until 1944.
RE: House rule for Japanese aircraft and engine production.
Posted: Mon Nov 05, 2007 12:36 am
by el cid again
ORIGINAL: trollelite
Do you really believe anyone taking Jap side would follow this house rule ?? If they successfully survive to 1945??
REPLY: I certainly will. And I am not the sort either to quit - or lose. If someone thinks his side is losing, I often switch sides, and show him why he was wrong?
What do you think an allies player would say, when the game is into autumn 1942? "Dont do this gamey thing or I would quit ? " (never heard an allies player quit for no reason) , or "please just play with me until bitter end, don't quit, and do whatever you want in production"....
REPLY: According to some players of long experience, Allied players quit all the time. I had one quit in UV - he lost one battle and never was heard from again.
I am used to games requiring vast amounts of paperwork - and there is no point in all that work if you are not trying to be accurate.
Economic planning and long term military strategy are very difficult subjects. But anyone good at it is almost impossible to beat. And if you do beat such a person, you will have a wonderful experience - and probably periods of doubt where you wondered "will we lose this thing?" I remember really bad situations - "all assets are committed" so "nothing can be sent" - "no communications - we are on our own" - force ratios of 7:1 (automatic elimination in a traditional board game) or 12:1 - "knowing" it is not likely we will see another day - but regardless of the details - I always set out to win - and did. And here I am talking real life situations. Games are just games - we only kill electrons - and surely the courage to engage at odds should not be too hard to find.
RE: House rule for Japanese aircraft and engine production.
Posted: Mon Nov 05, 2007 12:47 am
by trollelite
For me it's equal, I knocked out 3 jap and 3 allies players, and now I am just satisfied with entertain dear Hoepner, but I still want see this game prosper and not just limited to a dozen die-harders.