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Borders

Posted: Wed Nov 07, 2007 9:20 pm
by cbelva
Is there some way to turn off borders during the game. There are some scenarios where it is nice to NOT know where the other guy is. Too often, you can see where the opposing force is at or heading because of the border on the map since it moves with his advance. If not, is there any way this feature to turn the borders off be added in a later patch. Thanks

RE: Borders

Posted: Wed Nov 07, 2007 9:23 pm
by Vic
hi cbelva,

The thing you should do is play with shrowd on. optionally shrowd on with shrowd peak on if you want to see territory but not the territorial expansion.

kind regards,
Vic

RE: Borders

Posted: Wed Nov 07, 2007 9:25 pm
by Banquet
Good thought! I suppose you could call it 'general recon' but it does rather give away rounghly where the enemy units are, even when you have nothing nearby.

Another one, maybe harder to solve, is the recon info you get from an artillery attack. I guess you could say it's spotters, but it's still an easy, no risk way to find out exactly what is in a hex.

Edit, Vic, I see the borders expanding even with shroud on (where the shroud isn't covering the area). I haven't tried shroud peak.

RE: Borders

Posted: Wed Nov 07, 2007 9:31 pm
by Vic
With shrowd on you only should see borders changing that you have recon on.

RE: Borders

Posted: Wed Nov 07, 2007 9:35 pm
by Banquet
Well in my case I had taken towns with my recon forces, but they had moved on and I had nothing in the area. Subsequently the AI sliced across that part of the map and I couldn't break through to send forces to defend the towns. However I could see the borders moving as they got closer and closer to taking the towns.

I guess you could say that as the towns were in my hands, they themselves were providing the recon info, but I could see the entire border moving, even well away from the town locations. There were certainly no actual forces anywhere near.

RE: Borders

Posted: Thu Nov 08, 2007 8:17 am
by Vic
your own territory hexes gives you recon points on that hex and neighbouring hexes. so you can see the enemy advancing upon your terrain, but not on the AI advancing on neutral or other enemies territories.
 
kind regards,
Vic

RE: Borders

Posted: Thu Nov 08, 2007 8:29 am
by MrMox
So even with shroud on, you can still see enemy advances into your territory, by the changing borders?

(I guess we are looking for something like the "No borders" option in TOAW III)


RE: Borders

Posted: Thu Nov 08, 2007 10:55 am
by Erik Rutins
I think playing with both Shroud and Shroud Peak does that.

RE: Borders

Posted: Thu Nov 08, 2007 11:15 am
by Vic
Nope. I assumed most scales will be such that a hex can at least be assumed to have a couple of militiamen or civil servants or farmers that run away and tell you that you actually lost one of your own hexes.

RE: Borders

Posted: Thu Nov 08, 2007 11:24 am
by MrMox
So, basically in terms of intelligence available, the following holds true?

FoW > Shroud Peak > Shroud

I.e. FoW gives you more knowledge than Shroud Peak, and Shroud gives the least amount of knowledge?

And if more than one of there are specified in the settings before playing, is it the most or the least restrictive that takes effect?



RE: Borders

Posted: Thu Nov 08, 2007 11:36 am
by Awac835
ORIGINAL: Vic

Nope. I assumed most scales will be such that a hex can at least be assumed to have a couple of militiamen or civil servants or farmers that run away and tell you that you actually lost one of your own hexes.

I think thats a good assumption [:)]

RE: Borders

Posted: Fri Nov 09, 2007 12:58 pm
by Vic
ORIGINAL: MrMox

So, basically in terms of intelligence available, the following holds true?

FoW > Shroud Peak > Shroud

I.e. FoW gives you more knowledge than Shroud Peak, and Shroud gives the least amount of knowledge?

And if more than one of there are specified in the settings before playing, is it the most or the least restrictive that takes effect?



basicly yes.