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Creating a 2nd, 3rd, etc. unit

Posted: Thu Nov 08, 2007 8:49 pm
by Rik81
I've created myself a "random map" of three regimes, two of them set to AI. (I still haven't figured out how to change their names). I start my turn, set my production at my initial city, which contains my original HQ.

I assume that what I set to produce there, will be produced EACH turn, unless I change it. That was certainly the case in the "tutorial". Following the tutorial example I created some infanty, created a "unit" out on my border, and transferred said infantry into the unit. All's well so far. Move to next turn, and some more infantry are automatically created back at my HQ. Now this new batch of Infantry I want to make a NEW unit out of, and transfer to a different location. Can't get it to work. Even though I followed the same steps from the tutorial, I get the FROM and the TO screen, but when I click on Infantry I can't get it to give me the slider to specify how much to move.

What am I doing wrong?

RE: Creating a 2nd, 3rd, etc. unit

Posted: Thu Nov 08, 2007 8:54 pm
by JaguarUSF
Do you have enough trucks to transport them? Trucks provide land capacity required to move subformations that can't move under their own power.

RE: Creating a 2nd, 3rd, etc. unit

Posted: Thu Nov 08, 2007 9:03 pm
by Rik81
Good thought. I will need to check. Maybe my first move out took all the trucks? Maybe if I just wanted to move the 2nd group 1 hex away from the town they could march that far? Anyway, thanks for the idea, I will check it out.

RE: Creating a 2nd, 3rd, etc. unit

Posted: Thu Nov 08, 2007 9:07 pm
by NickGen
If you do not have enough trucks, you need to build your unit in hq hex or adjacent....[/align]

RE: Creating a 2nd, 3rd, etc. unit

Posted: Thu Nov 08, 2007 9:47 pm
by SMK-at-work
It looks to me like you dont' need trucks if the target unit is within 1 moves distance from the HQ unit for the sub-unit type that's being transfered......so for infantry you might get 2-3 hexes away without needing trucks.

RE: Creating a 2nd, 3rd, etc. unit

Posted: Thu Nov 08, 2007 10:02 pm
by Rik81
Making some more trucks turned the trick.

RE: Creating a 2nd, 3rd, etc. unit

Posted: Fri Nov 09, 2007 1:24 am
by JaguarUSF
I did the same thing my first game: didn't build trucks, wondered why I couldn't transport infantry five hexes away ;)