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Air and the AI

Posted: Fri Nov 09, 2007 5:57 pm
by elmerlee
The AI seems to lack the ability to move air units out of harms way when opponents land units approach. I wonder if this is a part of the senario setup or a weakness in the AI itself?
Can it can be corrected with an event such as "transfer (or move)air unit to xx,xx when oppoosing land gets to xx,xx? If so could I get a little guidance on the syntax for such an event.

RE: Air and the AI

Posted: Fri Nov 09, 2007 8:36 pm
by Vic
i got it on the list already for possible improvements. its not scriptable though.