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BHQ for player/Team matching
Posted: Wed Nov 14, 2007 9:49 pm
by Andrew Williams
Player/Team matching will be available in BHQ.
Slight delay due to a technical hitch, but stay tuned.
RE: BHQ for player/Team matching
Posted: Mon Nov 19, 2007 12:43 am
by jomni
How does the in-game lobby system work? When I press search will it find all the games hosted in the net?
RE: BHQ for player/Team matching
Posted: Mon Nov 19, 2007 6:11 am
by Andrew Williams
No
You need to go to BHQ
http://powerlobbies.com/Downloads.htm
configure CCMT to load and meet there
RE: BHQ for player/Team matching
Posted: Mon Nov 26, 2007 9:48 pm
by jukofyork
Does MT use the same netcode as COI?
I'm just downloading it at the moment, but just wondering if I'll run into all the same multiplayer problems as I did with COI... [:(]
Juk

RE: BHQ for player/Team matching
Posted: Mon Nov 26, 2007 10:12 pm
by Andrew Williams
It runs using TCP/IP.
You need to allow it through your firewall and if you have a router you need to forward the ports to your PC.
47624 TCP; 2300-2400 TCP and UDP
RE: BHQ for player/Team matching
Posted: Fri Nov 30, 2007 5:30 pm
by cpt_jb_mac
i get this error when starting bhq, i am trying to play ccmt and cc5.
Error: occured in module GetFilesFromServer(). Error number 0, Error line: 0,
thx, cpt jb mac
RE: BHQ for player/Team matching
Posted: Sat Dec 01, 2007 2:22 am
by Daviald
ORIGINAL: Andrew Williams
It runs using TCP/IP.
You need to allow it through your firewall and if you have a router you need to forward the ports to your PC.
47624 TCP; 2300-2400 TCP and UDP
Ok, how do you do this? And what are ports. What do those numbers mean.
I have windows XP. I use a router. That is about all I know about computers.
RE: BHQ for player/Team matching
Posted: Sat Dec 01, 2007 9:38 am
by Daviald
schrecken, I would like to say thanks. Your patience and support was impressive. I fully realize that router issues have nothing to do with the game design in anyway. That you took the time to assist me and work through my low level computer literacy was appreciated. I now have the ability to host games and I look forward to playing you in the future. Where I'll beat you.
RE: BHQ for player/Team matching
Posted: Sun Dec 02, 2007 6:20 am
by jomni
ORIGINAL: Daviald
ORIGINAL: Andrew Williams
It runs using TCP/IP.
You need to allow it through your firewall and if you have a router you need to forward the ports to your PC.
47624 TCP; 2300-2400 TCP and UDP
Ok, how do you do this? And what are ports. What do those numbers mean.
I have windows XP. I use a router. That is about all I know about computers.
You can forward these ports in your router settings.
But I am very wary because I don't normally forward ports in any other game and don't want to start doing so for this one.
RE: BHQ for player/Team matching
Posted: Sun Dec 02, 2007 10:04 am
by Andrew Williams
You don't need to be wary.. it is a basic way of setting up your network so that the router knows where to send the information... your PC or Your wifes or the PC your kids use.
I had to set my kids PC up so they could play World of Warcraft the same way.
Daviald
Looking forward to a h2h clash... a bunch of guys are hoping to hook up tomorrow.. I can't make it due to a family commitment.
tm.asp?m=1627960
RE: BHQ for player/Team matching
Posted: Sun Dec 02, 2007 4:50 pm
by Senior Drill
Jomi, those ports, 47624 TCP; 2300-2400 TCP and UDP, are the stancard Microsoft Games ports used by the CC series as well as many other games. I have never heard of a security issue with those, so don't be worried.
RE: BHQ for player/Team matching
Posted: Mon Dec 03, 2007 5:29 am
by jomni
ORIGINAL: Senior Drill
Jomi, those ports, 47624 TCP; 2300-2400 TCP and UDP, are the stancard Microsoft Games ports used by the CC series as well as many other games. I have never heard of a security issue with those, so don't be worried.
I know its not a security threat but won't it mess with my other games? For example, CMMT uses the above mentioned ports, while Game X uses another set of ports (which I can get away with without specific forwarding). Once I start doing specific port forwarding, I will need to forward the required ports for the other game right? That means I will have to free up ports for every single game that I have instead of the router doing it in automatic / dynamic mode. Am I wrong to think like this?
In fact, in all the games I play, I never did do any specific port forwarding. Will I get away with this in CCMT?
RE: BHQ for player/Team matching
Posted: Mon Dec 03, 2007 6:28 am
by Andrew Williams
Try it and see... I know a lot of people don't do anything and can play.
It all depends on your specific set up on your own installation.
RE: BHQ for player/Team matching
Posted: Tue Dec 04, 2007 6:39 pm
by WRenaud
ORIGINAL: jomni
ORIGINAL: Senior Drill
Jomi, those ports, 47624 TCP; 2300-2400 TCP and UDP, are the stancard Microsoft Games ports used by the CC series as well as many other games. I have never heard of a security issue with those, so don't be worried.
I know its not a security threat but won't it mess with my other games? For example, CMMT uses the above mentioned ports, while Game X uses another set of ports (which I can get away with without specific forwarding). Once I start doing specific port forwarding, I will need to forward the required ports for the other game right? That means I will have to free up ports for every single game that I have instead of the router doing it in automatic / dynamic mode. Am I wrong to think like this?
In fact, in all the games I play, I never did do any specific port forwarding. Will I get away with this in CCMT?
Port forwarding is mostly required if you're going to be
hosting a game through a router. Even then, it can sometimes work as is. If you can't connect, forward your ports.
Forwarding a single port will have no effect on other games. It doesn't work like you're worried it will.
RE: BHQ for player/Team matching
Posted: Wed Dec 05, 2007 2:06 pm
by rednick
Hello,
i am looking opponent for battle on CCMT ...
give me date and time
Nico
RE: BHQ for player/Team matching
Posted: Tue Dec 25, 2007 11:50 pm
by Raven302
Church, Eloy and myself played around with this. I have the mentioned ports open on my router and still no such luck. Neither could find my game.
RE: BHQ for player/Team matching
Posted: Sun Dec 30, 2007 7:20 pm
by Raven302
How about a bunch of us get together on the 13th of Jan for a big game and drum up some support? We could do a battle video with highlights for those who still have not made up their mind about picking this one up?
RE: BHQ for player/Team matching
Posted: Mon Dec 31, 2007 5:57 pm
by Perturabo
Bah! My copy of CCMT is already modded beyond redemption.
RE: BHQ for player/Team matching
Posted: Mon Dec 31, 2007 10:25 pm
by Raven302
Raname your Matrix folder and re-install. Then just rename back and forth for MP play.
RE: BHQ for player/Team matching
Posted: Mon Dec 31, 2007 10:41 pm
by Perturabo
Just came to the same conclusion and done it

.