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Round scale

Posted: Fri Nov 16, 2007 1:43 pm
by mtvaill
Is one round=one day the shortest time scale we can use? I want to use two rounds per day in my scenario (day, night) is this possible?

RE: Round scale

Posted: Fri Nov 16, 2007 2:30 pm
by PDiFolco
Turns have no scales in AT, hexes neither, so you can do what you want, as long as movement speeds are consistent...
But in order to simulate day/night you'll have to script events so that 1 turn out of 2 units have reduced movement, readiness, AP, whatever.
Not difficult to do, you can use Exec functions, but you'll have to think about not penalizing naval units, maybe penalizing more fast units (armored) over infantry, or grounding aircraft ... Well you've to define the "night" rule !
As an example there is weather code in Ardennes scen that change move rates and reduce aircraft efficiency on certain turns, have a look.

RE: Round scale

Posted: Fri Nov 16, 2007 6:25 pm
by rickier65
ORIGINAL: PDiFolco

Turns have no scales in AT, hexes neither, so you can do what you want, as long as movement speeds are consistent...
But in order to simulate day/night you'll have to script events so that 1 turn out of 2 units have reduced movement, readiness, AP, whatever.
Not difficult to do, you can use Exec functions, but you'll have to think about not penalizing naval units, maybe penalizing more fast units (armored) over infantry, or grounding aircraft ... Well you've to define the "night" rule !
As an example there is weather code in Ardennes scen that change move rates and reduce aircraft efficiency on certain turns, have a look.


If I've read the editor correctly, rounds seem to have min of 1 day. If you go into editor where you set date, and round increment, it only allows days. and min of 1 day increment I beleive.

(I tried fractional entries and they still did one day per round).

RIck