Penalty for moving into an enemy hex

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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maxfra
Posts: 27
Joined: Fri Nov 09, 2007 11:37 am

Penalty for moving into an enemy hex

Post by maxfra »

In both AT and PT1 there is a penalty of 10MP for moving inside and enemy controlled hex.
In PT1 this penalty was only for the first unit to move into such hex. Then, having changed the hex control, next units entering the hex do not suffer the penalty any more.

In AT this does not seem to happen.
Does the penalty exists for the whole turn?

Thanks.
tweber
Posts: 1411
Joined: Wed Jun 27, 2007 1:32 pm

RE: Penalty for moving into an enemy hex

Post by tweber »

Yes, it is set by a rulevar in the editor
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