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New graphic mod, version 2
Posted: Tue Nov 20, 2007 6:07 pm
by NickGen
Hello everyone, I have almost completed an update of my mod, to be compatible with the graphic engine ...
Here are some screenshots already, until I finished the final adjustments....

RE: New graphic mod, version 2
Posted: Tue Nov 20, 2007 6:08 pm
by NickGen
Another screenshot ....[:)]

RE: New graphic mod, version 2
Posted: Tue Nov 20, 2007 6:16 pm
by NickGen
Ok, all scenarios work fine, now......
Yet some adjustments and the mod will be available...[:)][/align]
RE: New graphic mod, version 2
Posted: Tue Nov 20, 2007 6:20 pm
by NickGen
Yet another screenshot...Winter terrain

RE: New graphic mod, version 2
Posted: Tue Nov 20, 2007 6:21 pm
by Erik Rutins
Looks great, Nick, looking forward to giving it a try!
RE: New graphic mod, version 2
Posted: Tue Nov 20, 2007 6:23 pm
by Awac835
Wow, looks very nice.
RE: New graphic mod, version 2
Posted: Tue Nov 20, 2007 6:26 pm
by NickGen
And the last...[;)] Mud / rain terrain / weather....

RE: New graphic mod, version 2
Posted: Tue Nov 20, 2007 6:40 pm
by Vic
I see you got it working together with the weather events! congrats! looks really nice. especially the light forest in winter!
I think when more playermade scenarios will appear a lot of them will be using this graphics set.
When your finished dont forget to post your masterfile and graphics in a zip on the scenariobank. I just increased the max zip file size to 8 mb. should do the trick right?
kind regards,
vic
RE: New graphic mod, version 2
Posted: Tue Nov 20, 2007 6:44 pm
by NickGen
Thanks Vic, Everything is not perfect, but it works rather not bad ....
After that, I will work on a 3D Isometric version....[:D]
RE: New graphic mod, version 2
Posted: Tue Nov 20, 2007 7:02 pm
by seille
Wow, that looks impressive. Think i´ll use it.
What i don´t like so much are the new fortifications and also the cities.
Can´t see enough difference between and here i prefer the sharp location pics from the original.
But the terrain looks great. Congrats on this work !!
RE: New graphic mod, version 2
Posted: Tue Nov 20, 2007 7:32 pm
by PDiFolco
Nick69,
Gorgeous, kudos for this work ! [8D]
But I'm angry that you didn't event tell me you've done all that ! [:@] Now you *must* send it to me ! [:D]
Re towns/cities : yes I agree they'd need some more differentiation, through maybe a colored symbol or something unique to each type ...
RE: New graphic mod, version 2
Posted: Tue Nov 20, 2007 7:41 pm
by EricSilver_MatrixForum
Excellent job, Nick, can't wait for the release!

RE: New graphic mod, version 2
Posted: Tue Nov 20, 2007 8:33 pm
by NickGen
The mod...[:)]....
link to download:
http://myfreefilehosting.com/f/825400e647_8.08MB
To install, simply decompress the file in the bin directory.
I created a new version of three scenarios that you can use directly.
There are 3 files for alternative bases in the directory systemgraphic ...[/align]
Enjoy well....[:)][/align] [/align][/align]
RE: New graphic mod, version 2
Posted: Tue Nov 20, 2007 9:57 pm
by Vic
hi nick,
i increased max file size to 10mb for the community site's scenario bank.
kind regards,
Vic
RE: New graphic mod, version 2
Posted: Tue Nov 20, 2007 10:42 pm
by NickGen
ok Vic, thanks,I made it as soon as possible...
RE: New graphic mod, version 2
Posted: Tue Nov 20, 2007 11:08 pm
by NickGen
Vic, i can not upload my file to the advanced tactics community website.... help me...[:)]
RE: New graphic mod, version 2
Posted: Wed Nov 21, 2007 1:59 am
by Artmiser
in case you didnt know if you want to use this mod on all your scenarios just save your orignal generic.ptmaster file in the scenarios folder to a safe spot, I just made a folder called orginals and moved it there, delete the original. Then rename the real2.ptmaster file to generic.ptmaster file and thats it.
Art
RE: New graphic mod, version 2
Posted: Wed Nov 21, 2007 7:50 am
by NickGen
Yes, sorry for the lack of information I forgot to mention that possibility ... but personally, I prefer to keep both ptmaster ... so I can move from one to another
RE: New graphic mod, version 2
Posted: Wed Nov 21, 2007 8:47 am
by MrMox
ORIGINAL: seille
What i don´t like so much are the new fortifications and also the cities.
Can´t see enough difference between and here i prefer the sharp location pics from the original.
Wouldn't replacing the new graphics for cities and fortifications with the original graphics work?
RE: New graphic mod, version 2
Posted: Wed Nov 21, 2007 8:56 am
by MrMox
Just trying to figure out how to use the new graphics in my own scenarios:
If I want to use the mod in a home made scenario, I would go to the Settings screen in the editor and specify Real2.ptmaster as the master file?
However as shown in SCC101 there can be a need to disconnect the master file since it may otherwise overwrite some settings.
So if I first change to the new master file and the disconnect the master file altogether I would get the new graphics but not my settings overwritten?