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Minor glitch when creating image

Posted: Tue Nov 20, 2007 7:58 pm
by JapLance
I just noticed that when I took a capture of the map I was doing in the editor, the names of the cities appear one or two hexes lower (sometimes one, sometimes two) than they should be in the resulting BMP file.

Here is how this part of the map should look like:

http://img215.imageshack.us/img215/5882/toawbug1lg7.jpg

and the BMP I got:

http://img215.imageshack.us/img215/4651/toawbug2mw1.jpg

I tried again in the game, and the result seems to be the same.

My TOAW3 is patched to version 3.2.29.27.


RE: Minor glitch when creating image

Posted: Tue Nov 20, 2007 8:12 pm
by Veers
Stefan (Telumar) reported this already in this thread. I'm sure James had something to say about it there, I just don't remember what...[:D]

RE: Minor glitch when creating image

Posted: Wed Nov 21, 2007 2:26 am
by sPzAbt653
I read the thread but didn't see a resolution to the situation. For entertainment you can view the 'Dancing Placenames' in the Barbarossa '41 AAR that just started up. If we could just get Minsk to hike up her skirt a little we could have some burlesque!

RE: Minor glitch when creating image

Posted: Wed Nov 21, 2007 7:20 am
by Veers
ORIGINAL: sPzAbt653

I read the thread but didn't see a resolution to the situation. For entertainment you can view the 'Dancing Placenames' in the Barbarossa '41 AAR that just started up. If we could just get Minsk to hike up her skirt a little we could have some burlesque!
[:D][:D][:D]

RE: Minor glitch when creating image

Posted: Thu Nov 22, 2007 8:01 am
by JapLance
Oops, sorry. I checked a few pages back before posting, but seems like I missed that one.

Anyway, it's a extremely minor bug, nothing important [:D]

RE: Minor glitch when creating image

Posted: Thu Nov 22, 2007 6:42 pm
by Veers
ORIGINAL: JapLance

Oops, sorry. I checked a few pages back before posting, but seems like I missed that one.

Anyway, it's a extremely minor bug, nothing important [:D]
I am ost certainly not downgrading the importance of this bug, as, I myself, want it fixed as well. It wreaks havoc with AARs.