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AutoDestroy

Posted: Wed Nov 21, 2007 12:42 am
by mtvaill
I'm trying to make a subformation type that destroys itself after one use. I found the AutoDestroy setting under sftypes screen, which looks like exactly what I want. Except, even when set to True, the subformation doesn't go away after you use it. What am I missing...?

RE: AutoDestroy

Posted: Wed Nov 21, 2007 1:20 pm
by Vic
Seems to be working like a charm to me.
 
With "use it" do you mean attacking?
 

RE: AutoDestroy

Posted: Wed Nov 21, 2007 1:23 pm
by mtvaill
I tried to make a glider by copying the transport sftype and setting autodestroy to true.  since paradropping troops involves at least one combat round, I thought it would work, but the gliders don't go away.

RE: AutoDestroy

Posted: Wed Nov 21, 2007 1:28 pm
by Vic
No that won't work.
 
Its after one round of attacking that they are auto destroyed.
 
I orginally meant this options to simulate rockets and kamikazes and gas attacks.

RE: AutoDestroy

Posted: Wed Nov 21, 2007 1:40 pm
by seille
And mines [:'(]

RE: AutoDestroy

Posted: Wed Nov 21, 2007 2:47 pm
by seille
How about a (very) small guide to make a kamikaze unit or rocket ?
I just have to make a air unit with autodestroy activated and adjusted range and damage ?