Problem with Treespider CHS v1.03 scenario 171
Posted: Wed Nov 21, 2007 12:22 pm
Hi
Since two weeks i am playing a game as Japan against the ai. Now i have a problem in china. There are four really big baseforces in northern china. Normally those bfs are static, but one of them moved![X(]
Here is the result:
Ground combat at Tzuyang
Allied Shock attack
Attacking force 320050 troops, 216 guns, 0 vehicles, Assault Value = 4999
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0
Allied max assault: 8816 - adjusted assault: 8398
Japanese max defense: 0 - adjusted defense: 1
Allied assault odds: 8398 to 1 (fort level 0)
Allied forces CAPTURE Tzuyang base !!!
Luckily i was able to move my units out of this base. After that i loaded the game as allied to look at the devices of this baseforce, and all devices that makes this unit static are intact. The unit is also show as static. Why can the ai move this unit??????
Please can someone explain this to me![&:]
Enrico
Since two weeks i am playing a game as Japan against the ai. Now i have a problem in china. There are four really big baseforces in northern china. Normally those bfs are static, but one of them moved![X(]
Here is the result:
Ground combat at Tzuyang
Allied Shock attack
Attacking force 320050 troops, 216 guns, 0 vehicles, Assault Value = 4999
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0
Allied max assault: 8816 - adjusted assault: 8398
Japanese max defense: 0 - adjusted defense: 1
Allied assault odds: 8398 to 1 (fort level 0)
Allied forces CAPTURE Tzuyang base !!!
Luckily i was able to move my units out of this base. After that i loaded the game as allied to look at the devices of this baseforce, and all devices that makes this unit static are intact. The unit is also show as static. Why can the ai move this unit??????
Please can someone explain this to me![&:]
Enrico