German ww2 skfz 251 'Hanomag', ect vehicles, too strong, use carefully!!!
Posted: Thu Nov 22, 2007 1:08 pm
I don't know if you have noticed, but the ww2 era German apc's or more likely known as the SDKFZ 251 Hanomag, (and it's later slightly smaller and more agile with better armament), version are defenately too strong fighting vehicles in the game...
They, have an amazing survivability, that is almost up there with the panzers!
I would use them causiously, perhaps putting only half of what was historically there, and substituting the missing moving power with lightly armoured trucks, or just trucks...
I do not know why the sdkfz are so great? And, probably the allied apc's are too good also, I looked at the US basic apc and it had pretty humble combat stat's, I was suprised at the stat's of the British Bren Carrier, I would have thought that they would have been a bit more puny... Perhaps something for the next patch designers to see about???
Also, If I were a designer, I would put much more SAM's than the OOB tells you to do... Why? Well, do you remember that patch for the TOAW-ACOW version called 'makes SAM's work', or something to that effect? Well, I loaded it, and the effect it had on the AI, was that my troop movements seemed much safer from enemy interdiction... that's good, but I think that the TOAW III, although I'm shure has improved it's SAM capability, it still seems odd, that a Patriot battery cannot shoot down more than circa five or so enemy aircraft when a raid is done onto a hex within it's reach, containing tens, if not close to a hundred enemy jet's!!!
Also the 'Russian patriot', which is something like the SA-300 (please forgive my faulty memory on this one), has the same problem... If I'm right, then the Patriot-SA300 class SAM's of today, would decimate an enemy force of tens of targets... This has never been seen on any of my games... And I do not belive that playing against the PC makes any difference in this... This seems to be a problem that percists through the otherwize very good toaw game engine, I wonder why???
Anyway, just thought I would drop in my thoughts, that have matured from a lot of time gaming on toaw.
Anyway, it's still a great game... Best historical strat-operational game for the pc so far imho!
For those with the skill, please give us some great new scenario's for toaw III ! (:

They, have an amazing survivability, that is almost up there with the panzers!
I would use them causiously, perhaps putting only half of what was historically there, and substituting the missing moving power with lightly armoured trucks, or just trucks...
I do not know why the sdkfz are so great? And, probably the allied apc's are too good also, I looked at the US basic apc and it had pretty humble combat stat's, I was suprised at the stat's of the British Bren Carrier, I would have thought that they would have been a bit more puny... Perhaps something for the next patch designers to see about???
Also, If I were a designer, I would put much more SAM's than the OOB tells you to do... Why? Well, do you remember that patch for the TOAW-ACOW version called 'makes SAM's work', or something to that effect? Well, I loaded it, and the effect it had on the AI, was that my troop movements seemed much safer from enemy interdiction... that's good, but I think that the TOAW III, although I'm shure has improved it's SAM capability, it still seems odd, that a Patriot battery cannot shoot down more than circa five or so enemy aircraft when a raid is done onto a hex within it's reach, containing tens, if not close to a hundred enemy jet's!!!
Also the 'Russian patriot', which is something like the SA-300 (please forgive my faulty memory on this one), has the same problem... If I'm right, then the Patriot-SA300 class SAM's of today, would decimate an enemy force of tens of targets... This has never been seen on any of my games... And I do not belive that playing against the PC makes any difference in this... This seems to be a problem that percists through the otherwize very good toaw game engine, I wonder why???
Anyway, just thought I would drop in my thoughts, that have matured from a lot of time gaming on toaw.
Anyway, it's still a great game... Best historical strat-operational game for the pc so far imho!
For those with the skill, please give us some great new scenario's for toaw III ! (:

