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Removing squadrons from CVE gamey?

Posted: Sun Nov 25, 2007 6:56 pm
by niceguy2005
Wanted to just quickly get others thoughts. I find myself wanting more air transport capabilities for rushing fighters and DBs to the front lines. Long Island just isn't enough and in some cases I don't want to ship via AKs. I am considering stripping the next CVE (Breton) that arrives of its squadrons and turning it into a U-haul. I'm aware of the feature that if I let the squadrons expand I'll never get them back on the CVE. My question is, is this gamey?

RE: Removing squadrons from CVE gamey?

Posted: Sun Nov 25, 2007 10:00 pm
by saj42
When my first CVE (with replacement squadrons) arrived I landed them at PH to train up and used the ship as a plane ferry. I don't think its gamey as if its doing this its not doing its primary duty so I'm not gaining an advantage. The two air units have been ashore for over 2 months and are still at 24 a/c size (I triple checked they were set to 'NOT accept replacements) and no problems.
As for thier training they have gone from 40 exp to 50 ish.

RE: Removing squadrons from CVE gamey?

Posted: Sun Nov 25, 2007 10:03 pm
by KDonovan
ORIGINAL: niceguy2005

Wanted to just quickly get others thoughts. I find myself wanting more air transport capabilities for rushing fighters and DBs to the front lines. Long Island just isn't enough and in some cases I don't want to ship via AKs. I am considering stripping the next CVE (Breton) that arrives of its squadrons and turning it into a U-haul. I'm aware of the feature that if I let the squadrons expand I'll never get them back on the CVE. My question is, is this gamey?

doesn't seem gamey to me. I would make sure that you turn off replacements for those squadrens you take off though, to prevent them from expanding.

i can't remember but if the CVE Breton is a replacement CVE (w/ 2 groups of 54 planes), i wouldn't take any of those squadrons off. As once you do then you'll only be able to pull one of the 54 plane groups back on.

RE: Removing squadrons from CVE gamey?

Posted: Sun Nov 25, 2007 10:55 pm
by niceguy2005
ORIGINAL: KDonovan

ORIGINAL: niceguy2005

Wanted to just quickly get others thoughts. I find myself wanting more air transport capabilities for rushing fighters and DBs to the front lines. Long Island just isn't enough and in some cases I don't want to ship via AKs. I am considering stripping the next CVE (Breton) that arrives of its squadrons and turning it into a U-haul. I'm aware of the feature that if I let the squadrons expand I'll never get them back on the CVE. My question is, is this gamey?

doesn't seem gamey to me. I would make sure that you turn off replacements for those squadrens you take off though, to prevent them from expanding.

i can't remember but if the CVE Breton is a replacement CVE (w/ 2 groups of 54 planes), i wouldn't take any of those squadrons off. As once you do then you'll only be able to pull one of the 54 plane groups back on.
They are VR squadrons. My intent is to catch the CVE as soon as it arrives and turn off replacements to keep them from expanding. Honestly if I lost the ability to use those squadrons again, I think it would be worth it.

RE: Removing squadrons from CVE gamey?

Posted: Mon Nov 26, 2007 3:16 am
by Coach Z
I don't think it's gamey, I think its how you are choosing to use your resources (units).

RE: Removing squadrons from CVE gamey?

Posted: Mon Nov 26, 2007 10:48 am
by tocaff
In PBEMs nothing is gamey that hasn´t been previously ruled on before you started unless you both agree later on about something that you never thought of.

RE: Removing squadrons from CVE gamey?

Posted: Mon Nov 26, 2007 12:10 pm
by m10bob
I do not think it is gamey, since the players role is to do whatever he feels necessary to accomplish the mission.
I believe you can prevent the squadrons from "re-sizing" by going to the individual squadron and hitting the button that sez "no replacements."
Later, you can still add planes to the squadron manually by selecting "Take plane from the pool".(Just remember to not take more than you want, as it will allow you to keep taking till it gets to the larger sized squadrons).

RE: Removing squadrons from CVE gamey?

Posted: Mon Nov 26, 2007 6:19 pm
by decaro
ORIGINAL: tocaff

In PBEMs nothing is gamey that hasn´t been previously ruled on before you started unless you both agree later on about something that you never thought of.

Todd, I recall your UV thread about the injustice of your IJN opponents who used their CV a/c as LBA, and then sent the ships back to Tokyo, thus denying you any potential points from their sinking.

That was a great thread!

RE: Removing squadrons from CVE gamey?

Posted: Mon Nov 26, 2007 6:29 pm
by niceguy2005
ORIGINAL: m10bob

I do not think it is gamey, since the players role is to do whatever he feels necessary to accomplish the mission.
I believe you can prevent the squadrons from "re-sizing" by going to the individual squadron and hitting the button that sez "no replacements."
Later, you can still add planes to the squadron manually by selecting "Take plane from the pool".(Just remember to not take more than you want, as it will allow you to keep taking till it gets to the larger sized squadrons).
I really didn't feel it was gamey either. However my opponent and I have been taking extra measures to try and ensure a very historical game, so I wanted to gather other's thoughts on the move However, I really feel the allies got the short match stick in terms of air transport capability.

RE: Removing squadrons from CVE gamey?

Posted: Mon Nov 26, 2007 11:08 pm
by m10bob
ORIGINAL: niceguy2005

ORIGINAL: m10bob

I do not think it is gamey, since the players role is to do whatever he feels necessary to accomplish the mission.
I believe you can prevent the squadrons from "re-sizing" by going to the individual squadron and hitting the button that sez "no replacements."
Later, you can still add planes to the squadron manually by selecting "Take plane from the pool".(Just remember to not take more than you want, as it will allow you to keep taking till it gets to the larger sized squadrons).
I really didn't feel it was gamey either. However my opponent and I have been taking extra measures to try and ensure a very historical game, so I wanted to gather other's thoughts on the move However, I really feel the allies got the short match stick in terms of air transport capability.


This is why I changed the ranges of some of my planes, using personal sources which are both readily available, and certainly verifiable..
For instance, the C 47 has a "range" of 13 hexes..To accomplish this required altering the payload of the planes, (also a verifiable quantum)..[;)]