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Next
Posted: Wed Nov 28, 2007 10:45 pm
by dazoline II
Next error,
I'm hoping there's a way to fix this senario. I got myself into this situation by trying to have different regimes have different research levels. Something I've done before but for some reason all regimes would foolow the #0 peoples definition instead of their own definitions.
So I deleted all my Peoplegroups, peoples and regimes, trying to start again. Unfortunatly I created locations with peoples associated with them and deleting the peoples resulted in the error screen when I click on the hex info.
RE: Next
Posted: Thu Nov 29, 2007 9:38 am
by Vic
is fixed in v1.1. hold on.
nicely spotted. i feel a bit bad the editor still has these bugs. but to be honest it had a slightly lower priority in testing. your help is really appreciated.
until v1.1 you have to work around this issue unfortunately. you should work around it by not deleting peoples that are used by any subformations or cities or regimes. (try manually changing people for subformations, cities and regimes and then deleting the people, or just renaming the people in existence instead of deleting)
kind regards,
vic
RE: Next
Posted: Thu Nov 29, 2007 4:13 pm
by dazoline II
Thanks Vic,
Kinda figured 1.1 would be the answer after 1.02 was released.
RE: Next
Posted: Thu Nov 29, 2007 5:14 pm
by rickier65
ORIGINAL: Vic
is fixed in v1.1. hold on.
nicely spotted. i feel a bit bad the editor still has these bugs. but to be honest it had a slightly lower priority in testing. your help is really appreciated.
until v1.1 you have to work around this issue unfortunately. you should work around it by not deleting peoples that are used by any subformations or cities or regimes. (try manually changing people for subformations, cities and regimes and then deleting the people, or just renaming the people in existence instead of deleting)
kind regards,
vic
Vic, even with the few bugs I've seen in the editor, it's actually very forgiving. I've run into number of these, including Daz's - and at least I'm usually able to continue on and at least save the work, rather than having a hours work lost because I forgot to save before I didn't somehing dumb.
So even with few bugs in editor -- still a great job with editor, so far I think it might be best game editor I've spent time with!.
Rick
RE: Next
Posted: Thu Nov 29, 2007 8:39 pm
by dazoline II
ORIGINAL: Rick
ORIGINAL: Vic
is fixed in v1.1. hold on.
nicely spotted. i feel a bit bad the editor still has these bugs. but to be honest it had a slightly lower priority in testing. your help is really appreciated.
until v1.1 you have to work around this issue unfortunately. you should work around it by not deleting peoples that are used by any subformations or cities or regimes. (try manually changing people for subformations, cities and regimes and then deleting the people, or just renaming the people in existence instead of deleting)
kind regards,
vic
Vic, even with the few bugs I've seen in the editor, it's actually very forgiving. I've run into number of these, including Daz's - and at least I'm usually able to continue on and at least save the work, rather than having a hours work lost because I forgot to save before I didn't somehing dumb.
So even with few bugs in editor -- still a great job with editor, so far I think it might be best game editor I've spent time with!.
Rick
Rick is right, its one of the easiest editors I've ever used.
I hope i'm not reporting bugs that have been fixed already.