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Expert Mod & Editor Advice Needed

Posted: Thu Nov 29, 2007 12:15 am
by Veldor
Is it possible to:

1. Have an event card that doesnt become active/isn't purchaseable until a certain type and quantity of unit occupies a pre-designated hex coordinate?
2. Have an event card that is playable once per turn (ie. reusable).
3. Have the event card mentioned in #1 for its event essentially allow for producing a new unit type?

These features would greatly help me with a major mod I'm working on.

Thanks!

RE: Expert Mod & Editor Advice Needed

Posted: Thu Nov 29, 2007 1:40 am
by tweber
1.  Try 'CheckSFTypeinXY'.  Not sure if you are refering to an event or an action card. 
 
2.  Each turn, remove the card, then add it back.  You can now play once per turn.  If you don't do the first part, the cards will accumulate in the hand if not played the previous turn.
 
3.  A bit trickier.  Define a regime variable (call it 'special unit').  Make the special unit (both the SFType and the itemtype).  For the item type, make a requirement that the 'special unit' variable is above a certain level.  If your game conditions are satisfied, do a setvar that increments the 'special unit' variable.  This should do it.  Send me a note if stuck.

RE: Expert Mod & Editor Advice Needed

Posted: Thu Nov 29, 2007 2:56 am
by Veldor
ORIGINAL: tweber

1.  Try 'CheckSFTypeinXY'.  Not sure if you are refering to an event or an action card. 

2.  Each turn, remove the card, then add it back.  You can now play once per turn.  If you don't do the first part, the cards will accumulate in the hand if not played the previous turn.

3.  A bit trickier.  Define a regime variable (call it 'special unit').  Make the special unit (both the SFType and the itemtype).  For the item type, make a requirement that the 'special unit' variable is above a certain level.  If your game conditions are satisfied, do a setvar that increments the 'special unit' variable.  This should do it.  Send me a note if stuck.

purrfect, yes I meant action cards, sounds like my mod can work then...

Thanks!