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Battle ended morale.
Posted: Thu Nov 29, 2007 1:36 pm
by markbroughton
Bought the game yesterday, and generally enjoying it( aside from lack of campaign mode, some pathfinding gliches)
I have a number of battle end due to the moral of the both sides dropping too low, this is a very unsatisfing way for the battle to end. The game I just finished this happened just as I was moving 3 un-commited infantry squad for an ambush. I just feel its a very premature way to end the game.
RE: Battle ended morale.
Posted: Thu Nov 29, 2007 6:01 pm
by zon
You can turn FM off in the scenario editor.
RE: Battle ended morale.
Posted: Sat Dec 01, 2007 10:05 am
by Adam Parker
I thought you could turn this off in the scen selection screen looking at a screen shot I saw on the shop page.
I'd like to buy this one but I'm worried about replayability without a campaign. The modern setting looks sexy, shame.
Surprised the designers didn't just place this title say in Germany 85 or Mideast 73/82 etc., and make one "complete" themed game at a time? The Normandy, Market Garden, Russia, Bulge, Normandy approach of the original series seemed to have worked well.
RE: Battle ended morale.
Posted: Sat Dec 01, 2007 12:15 pm
by Hertston
ORIGINAL: Adam Parker
I thought you could turn this off in the scen selection screen looking at a screen shot I saw on the shop page.
It's the first editor screen, not the scenario selection screen. Making the change only takes a few seconds, though.. just flip through the other screens and save.
I'd like to buy this one but I'm worried about replayability without a campaign. The modern setting looks sexy, shame.
Surprised the designers didn't just place this title say in Germany 85 or Mideast 73/82 etc., and make one "complete" themed game at a time? The Normandy, Market Garden, Russia, Bulge, Normandy approach of the original series seemed to have worked well.
Principal replayability will be in the multi-play, which is really what this one is all about IMHO... although you'll have had your monies worth playing through the stock scenarios in SP; the game isn't expensive.
I suspect one, if not the, principal reason a campaign was not included was precisely to avoid such a 'themed' game (although there might also be contractual issues with the 'Marines' stuff?). It's meant to be more of a sand-box in which to play about with those 'modern tactics' (which neither of the settings you suggest would provide, incidently, although I suppose that depends how you define 'modern') without being restricted to a single setting. Ultimately what you are paying a princely $30 for is a team-enabled, modern setting, real-time, 'realism', multiplayer tactical combat game. If there is another such game out there, I am not aware of it.