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resolution?

Posted: Wed Dec 05, 2007 7:18 pm
by hobbsjas
I can't find where it states supported resolutions or if the game can be played in a window. Anyone know?

RE: resolution?

Posted: Wed Dec 05, 2007 7:53 pm
by sabre100
seems to be 1024x768 fixed and full screen.  I am hoping it has "windowed mode" support at least but can't find it in options.

RE: resolution?

Posted: Wed Dec 05, 2007 7:54 pm
by Erik Rutins
Hi Grimmstede,

The game runs in a fixed resolution: 1024x768. No windowed mode at present that I'm aware of at least.

Regards,

- Erik

RE: resolution?

Posted: Wed Dec 05, 2007 8:44 pm
by Marshall Ellis
Hey guys:
 
We have no windowed mode offered at this time. I realize 1024 x 768 is a bit behind BUT this was a little ahead of the resolution curve when this thing was in design (That time thing again! My bad) but I also intentionally used exclusive mode to maximize scrolling / graphical speed. Windowed mode was slower. You can ALT-TAB yourself around to move to other apps and it should work cleanly.
 
 

RE: resolution?

Posted: Wed Dec 05, 2007 8:57 pm
by Øystein
Hopefully you will add in more resolution and/or window mode support in the future. Widescreen monitors is close to the norm for users these days, and most prefer not to have their games stretched to fit it.
 
 

RE: resolution?

Posted: Wed Dec 05, 2007 9:00 pm
by Stewart
How about wide screen compatablity?

RE: resolution?

Posted: Wed Dec 05, 2007 9:38 pm
by Erik Rutins
It works fine on our widescreen test systems, though it's not running in native widescreen resolution.

RE: resolution?

Posted: Wed Dec 05, 2007 9:57 pm
by Peeking Duck?
ORIGINAL: Erik Rutins

It works fine on our widescreen test systems, though it's not running in native widescreen resolution.


Not to be pedantic, but does that mean you do not expect to incorporate high res/wide res display options for this title?

RE: resolution?

Posted: Wed Dec 05, 2007 10:09 pm
by Erik Rutins
We don't have plans either for or against that, right now we're just focused on addressing any critical post-release issues and moving on from there.