Page 1 of 1

Crete Scenario - beta testers needed

Posted: Thu Dec 06, 2007 1:47 am
by mtvaill
Okay, I think my scenario is together enough to start beta/balance testing. I would like two volunteers to play against each other and give me some feedback. Who wants to invade/defend Crete?

RE: Crete Scenario - beta testers needed

Posted: Thu Dec 06, 2007 2:55 am
by Barthheart
I'll invade yer Crete! Arrrrrrrrr!!!!![:@]

RE: Crete Scenario - beta testers needed

Posted: Fri Dec 07, 2007 3:13 am
by mtvaill
Thanks Barthheart!  Now, one more volunteer please?

RE: Crete Scenario - beta testers needed

Posted: Fri Dec 07, 2007 4:19 am
by rickier65
I'm not really very good player, but sure I can defend.

Rick

RE: Crete Scenario - beta testers needed

Posted: Fri Dec 07, 2007 12:57 pm
by Pergite!
Ich! Kreta! Jetzt![:D]

Seriously, me and a friend would really like to test out your scenario if you want. I have beaten him senseless on Crete on COTA, so it would be interesting to see if AT will even up the score.

RE: Crete Scenario - beta testers needed

Posted: Fri Dec 07, 2007 1:08 pm
by mtvaill
Awesome, thanks guys.  Please PM me with an email address and I'll package up the scenario and send it out.

RE: Crete Scenario - beta testers needed

Posted: Sun Dec 09, 2007 1:45 pm
by Pergite!
ORIGINAL: mtvaill

Awesome, thanks guys.  Please PM me with an email address and I'll package up the scenario and send it out.

Is there any graphic mod required? My game cant find some files that should be located in a "realist" folder, under graphics.[&:]

RE: Crete Scenario - beta testers needed

Posted: Sun Dec 09, 2007 2:12 pm
by mtvaill
It's looking for Nick69's graphics mod files.  I used that ptmaster as the template when I created the crete.ptmaster.  If you don't want to download the graphics mod, you should be able to substitute the generic.ptmaster file when you start up the scenario. 

As I was learning the editor I tried a few things in the ptmaster that I now accomplish with event code.  I think I have all the settings reverted, so the default ptmaster should work.  I think...
Sorry for the inconvenience.