OOB - Editor problem
Posted: Thu Dec 06, 2007 9:22 am
I managed to load two HQ units ont a transport in the editor, however I later decided I didn't want them loaded. I couldnt find any way to unload them (I was never able to choose them to unload). To solve this problem, I recreated the units where I wanted them, and then deletec the transport (which made the two HQ units go away).
They no longer show up in editor anywhere, but I'e noticed that when I do a run through of the scen (for testing), these two headquearters still appear in the OOB. There is no "Go to this unit" button, but both HQ's show up.
Does anyone know how I can totally remove these two units? Maybe they aren't hurting anything, but hard to tell.
This is same scenario that would crash on me whenever AI played about a week ago. I was able to save the map, but had to reenter all the units, making sure this time to not use any HQ's in the Events listing of reinforcements.
I have all th forces in now, and I'm starting to do some play balancing.
Thanks
Rick
They no longer show up in editor anywhere, but I'e noticed that when I do a run through of the scen (for testing), these two headquearters still appear in the OOB. There is no "Go to this unit" button, but both HQ's show up.
Does anyone know how I can totally remove these two units? Maybe they aren't hurting anything, but hard to tell.
This is same scenario that would crash on me whenever AI played about a week ago. I was able to save the map, but had to reenter all the units, making sure this time to not use any HQ's in the Events listing of reinforcements.
I have all th forces in now, and I'm starting to do some play balancing.
Thanks
Rick