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Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 1:38 pm
by Terminus
This is for all general questions regarding naval matters in the Admirals Edition. Don't ask very specific questions, ask for screenshots, specific unit data, etc. It's not that we don't want you to have them, but we don't want to promise something specific now that's not going to be in the final product.
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 1:44 pm
by wild_Willie2
Hi there.
First: The Ad-on looks great.
How will the AI cope with the INCREASED difficulty of this new version, espesially with the convoy routing routine?
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 1:44 pm
by Terminus
Hopefully it'll cope quite well... (read: it's being worked on very heavily).
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 1:49 pm
by Nomad
I'm not sure where to ask this T, but here it is. Will there be additional, larger, display formats? 1024x768 is either very small( windowed ) or very grainy on my 24" widescreen. [:)]
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 1:51 pm
by Terminus
There's going to be two or three other threads, including one for the general questions. The resolution stuff is kinda off my plate as Naval Team boss...
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 2:04 pm
by EnricoR
I have seen a new mission type: midget sub carrier. Will there be other new mission types?
In the screenshot of Hiroshima/Kure are two new create buttons, one for midget subs and one for MGB´s. What is a MGB?
Thanks.
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 2:11 pm
by Nomad
MGB = Midget Gun Boat?
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 2:11 pm
by wild_Willie2
MGB is motor GUNBOAT....
Used by british to counter PT's (PT sized ship with heavy gun armament but NO torps).....
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 2:12 pm
by wild_Willie2
By the way, how about Japanese PT's ??
Do we get more than 5 during the entire war???
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 2:13 pm
by Terminus
ORIGINAL: EnricoR
I have seen a new mission type: midget sub carrier. Will there be other new mission types?
In the screenshot of Hiroshima/Kure are two new create buttons, one for midget subs and one for MGB´s. What is a MGB?
Thanks.
Yeah, there's going to be some new mission types, as well as modifications to existing ones. MGB = Motor Gun Boat.
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 2:15 pm
by Hortlund
What about the surface combat engine?
Im refering to the current issues, amongst others, BBs not using their main armament, the propensity of some units to only fire when fired upon. Not to mention the old "my 4 cruisers stumbled upon a covoy of 15 Aks and only damaged two before the end of the engagement"
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 2:16 pm
by 33Vyper
I saw that there will be changes to the supply and fuel system.
I noted refining capacity......question will there be two types of fuel? One for the battlewagons and one for the aircraft? It has always got me that all you need is "fuel 10,000" and you can fly 500 planes for quite some time, however in reality specialized avaiation fuel became a huge problem later in the war.
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 2:16 pm
by drw61
On the screenshot with the BB Tennessee, it shows flood and engine damage with (22 Major) behind it.
Is there going to be a difference in how fast repair happens between regular damage and major damage? And can we control which ships get priority for repairs?
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 2:18 pm
by Terminus
ORIGINAL: Panzerjaeger Hortlund
What about the surface combat engine?
Im refering to the current issues, amongst others, BBs not using their main armament, the propensity of some units to only fire when fired upon. Not to mention the old "my 4 cruisers stumbled upon a covoy of 15 Aks and only damaged two before the end of the engagement"
We're looking into that; it might not make it for first release, but there are patches planned.
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 2:19 pm
by Terminus
ORIGINAL: 33Vyper
I saw that there will be changes to the supply and fuel system.
I noted refining capacity......question will there be two types of fuel? One for the battlewagons and one for the aircraft? It has always got me that all you need is "fuel 10,000" and you can fly 500 planes for quite some time, however in reality specialized avaiation fuel became a huge problem later in the war.
Just for the record, aircraft don't use Fuel in the stock game, but supplies. The refining capacity is part of the new industry model.
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 2:20 pm
by Terminus
ORIGINAL: drw61
On the screenshot with the BB Tennessee, it shows flood and engine damage with (22 Major) behind it.
Is there going to be a difference in how fast repair happens between regular damage and major damage? And can we control which ships get priority for repairs?
Major damage can only be repaired in shipyards, whilst minor stuff can be fixed by any of the three other types of repair. And yes, the player can prioritize which ships go first.
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 2:20 pm
by wild_Willie2
How about the surface combat routine where 2 ships return effective fire on 10 ENEMY ships.. (1 ship firing on ALL ships in range)
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 2:21 pm
by Terminus
ORIGINAL: wild_Willie2
How about the surface combat routine where 2 ships return effective fire on 10 ENEMY ships.. (1 ship firing on ALL ships in range)
See my answer to Panzerjaeger's question.
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 2:23 pm
by Chad Harrison
How are ship repairs handled at major ports (Pearl, SF, ect) now?
For instance, in my PBEM game right now, at Pearl I have 10 BB's that have light damage (under 20) but about 30 subs with heavy damage. As far as I can tell, the subs are stealing all the repair from the BB's.
Can we give ships priority to be repaired first? Can we apply repair points directly and manually to ships?
Thanks
Edit - I just saw you post you put above while I was typing.
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 2:28 pm
by USSAmerica
ORIGINAL: Terminus
ORIGINAL: drw61
On the screenshot with the BB Tennessee, it shows flood and engine damage with (22 Major) behind it.
Is there going to be a difference in how fast repair happens between regular damage and major damage? And can we control which ships get priority for repairs?
Major damage can only be repaired in shipyards, whilst minor stuff can be fixed by any of the three other types of repair.
And yes, the player can prioritize which ships go first.
WOO HOO![&o]