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Monster Of A Mission: Wired Country on the way to rule the world

Posted: Fri Dec 07, 2007 7:25 pm
by Westheim
One day, while sitting bare-foot in the sand and watching the sun set at the edge of the horizon behind the azure blue sea, self declared General Machiavellous T. Westheim finally, after thinking about it for almost 18 years, finally came to the conclusion that the sitting and watching had to find an end. He and his unsurpassed military talent, previously only contested in fierce and ferocious battles against coconuts and bananas, which he almost all won, were destined for greater things - world domination! It was as simple as that. He yelled it out onto the ocean: "You will know what it means to be conquered by me, world! You will know what it means to suffer!" Then he stepped on a piece of copper wire in the sand and squeaked. But - it came to him. This pain was exactly what the other self declared generals out there were supposed to feel from now, they and there soldiers all alike, they would know what it meant to suffer from the steely fist of the Wired Country! But now it was time for a nap. And while self declared Machiavellous T. Westheim curled up under his favourite palm tree, night settled in.

This is, where it begins. I'm finally far enough into this game (it IS a monster) to make an AAR of the beginnings. (I'm at turn 51 now). Let's start with the map, and large. The red circle marks my starting position and the arrows my initial, and quite obvious first targets. But, hey, this Machiavellous T. Westheim is a total fool, you know? Can this end well?

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RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Fri Dec 07, 2007 7:31 pm
by Westheim
I will directly jump into Turn 6, because nothing happened before anyway. I already jumped to the eastern island and my engineer divisions are about to build roads to the western part of my starting island. They are also supposed to build a makeshift port in the isthmus southwest of my capitol to connect the sea village in the south better with the oceans. Preparations are underway to deploy troops to the next northern island, with accuratest accuracy named Central Island by self declared General Machiavellous T. Westheim.

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RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Fri Dec 07, 2007 7:36 pm
by Westheim
By Turn 8, the first wired riflemen reached Central Island - and just in the nick of time to claim the little town on the ocean there. It will have to make a base and bear the brunt of the enemy army there. They call themselves the Hindu Marines.

"Hindu Marines? Will they fight at all? This will be a sunday walk in the country for my soldiers, the most wired of them all!", laughed self declared General Machiavellous T. Westheim on the other side of the ocean, and he couldn't have been more wrong.

To be continued.

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RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Sat Dec 08, 2007 12:37 pm
by Westheim
The Wired realm at the end of Turn 9. The troops on the Central Island will soon be grooped into an independent command, but I'm short on PPs. But at least my start island and the island in the east belong to me now, well, at least the cities.

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RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Sat Dec 08, 2007 12:47 pm
by Westheim
By Turn 11 the Central Island troops are organized into the I Corps. Well, by now it only exists of a small rifle unit and some engineers. The engineers are supposed to build a makeshift port on the southern tip of Central Island so in case of an Hindu offensive, which were to drive me out of the town of Triad, my I Corps could retreat west and be still supplied. Right now the I Corps is fed with troops from Supreme HQ.

Meanwhile, no Hindus are in sight. "These cowards!" yelled self declared General Machiavellous T. Westheim.

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RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Sat Dec 08, 2007 12:51 pm
by Westheim
I finally encountered Hindu Marines. They use armoured cars. What a surprise.

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RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Sat Dec 08, 2007 12:59 pm
by Westheim
Encountered more Hindu armoured cars by Turn 13. My I Corps is larger, but it's hard to attack in the thick forest that makes up the western half of Central Island, especially with the riflemen I brought here. Need some SMGs and artillery would be even better. Too bad it's so expensive.

I invest a bit into ships, as I'm very dependent on them to jump from island to island, and I need to secure my supply lines across the oceans.

I will try to be offensive now though and put troops between the Hindu capitol and the eastern part of the island. "This shouldn't be too difficult." said self declared General Machiavellous T. Westheim. "These Hindu cowards don't know how to fight at all!"

Do they? To be continued.

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RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Sat Dec 08, 2007 5:38 pm
by CTB123
I am enjoying your "story-telling" style AAR.  Keep it coming, Westheim.

Tony

RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Sun Dec 09, 2007 1:51 pm
by Westheim
The small scale offensive is successful. After two turns I pushed the Hindus back by three hexes. Victory in sight? Well, not yet. My lines are very thin, especially on the left. My sea transport capacity is limited and I'm getting only very few troops to Central Island each turn. I Corps is mostly on its own and Triad is just a town with little production value.

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RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Sun Dec 09, 2007 1:58 pm
by Westheim
Self declared General Machiavellous T. Westheim learned the first lesson in Never-underestimate-your-opponents. One division of I Corps was almost cut off by the agile Hindu Marines, which move a lot quicker with their armoured cars, while the Wired troops move by horse speed at best.

"These cheap sons of ...!" yelled self declared General Machiavellous T. Westheim. "I will teach them to try to cut off my brave soldiers. Major! Execute plan B-5, immediately." B-5 called for Wired airplanes to throw flyers with pictures of the cutest and hottest Wired women over several important Hindu cities. Even the cutest and hottest Wired women were so damn ugly, everybody started crying when seeing them. Sounded like a plan to undermine the Hindu home front and disturb production. Who cries, does not build armoured cars.

There was just a single flaw: there were no airplanes available to the Wired Country.

To be continued.

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RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Tue Dec 11, 2007 6:02 am
by Westheim
1864’s Wilderness was a dream with fluffy clouds compared to the thick and lightless forest covering these parts of Central Island. Everything is basically slow. At least the threat of encircling Hindu Marines was beaten back. But my flanks are still wide open.

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RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Tue Dec 11, 2007 6:03 am
by Westheim
Meeting with the opponent. I’m not the only one trying to build a road through this wooden hell. I’m within 3 hexes of the Hindu’s two major towns. However, I lack the equipment for a quick strike with a good chance of success. I could only go for an all out attack with uncertain result. What would self declared General Machiavellous T. Westheim say? „Do it, you girly coward! When I was young we would break each other’s arms for something to eat, and all you sissy have to worry about is some stupid soldiers live ...? Go knitting somewhere else, you're a shame for the Wired Country!“

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RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Tue Dec 11, 2007 6:04 am
by Westheim
The enemies become more numerous now. There’s another people trying to get a foothold on Central Island. Acutally, they already have and hold two cities in the far east of Central Island.
In exchange, I started the colonization of the island west of my mainland. It’s basically featureless but makes for a good forward position when defending this sector of the world, which I will do. My main focus is on Central Island now.
Self declared General Machiavellous T. Westheim was not pleased, however, with the situation of the I Corps. „We need more troops there now! What? Training and exercise? Get off my back with that, Major. It takes too long to bring these cowards into fight. We’ll reduce their equipment, starting with shoes and the second lunch ...“

To be continued.

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RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Thu Dec 13, 2007 7:10 pm
by Westheim
First I was kept from playing by working overtime all week long, and then I have to stop this AAR right here. The game crashed repeatedly at the end of turn 59, where also my only savegame file is.

Sorry. [:(]

RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Thu Dec 13, 2007 7:19 pm
by Vic
probably the same issue as IronCrom had. It will be fixed with v1.1 which will arrive in about a week. sorry there Westheim.
If you can send me the savefile i can check if it is the same bug with the naval AI.
 
please mail to: vic@xs4all.nl
 
kind regards,
vic

RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Fri Dec 14, 2007 6:12 am
by Westheim
Running again. All readers hail to Vic, now. [&o]

Yes. Better remember, kids: always update your games when an update is available. [8|] A-And you shouldn't drink alcohol either.

So, self declared Machiavellous T. Westheim can deliver more death soon.

RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Sat Dec 15, 2007 1:16 pm
by Westheim
Turn 19 now. I managed to bring an infantry division between the Hindu capitol and the Hindu army further east. Also, I increased the front troops to five infantry divisions now, plus an engineer division. But I'm still worried about my left flank. Veeeery thin there. [:(]

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RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Sat Dec 15, 2007 1:23 pm
by Westheim
It becomes a three-way fight on Central Island. Units of the Deep Army, coming from the Mainland further to the east, are closing in on me and the Hindus. More tension, anyone?
Meanwhile I'm trying to get a grab on the city of Lovesky. The Hindus aren't too tough there, but numerous enough not to be surrounded that easily.

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RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Sat Dec 15, 2007 1:34 pm
by Westheim
Self declared General Machiavellous T. Westheim had a bad dream last night, and ordered an attack on Lovesky. The casualties were heavy, but the Wired units captured the city without bigger problems and drove the Hindus out to the north.

The Deep Army stays quiet for now, which isn't that bad, since I only have limited troops on Central Island, and my left flank is still more than just thin.

In the western parts of the ocean I landed my new III Corps (the II Corps guides my start island) on the small island between my and the Workers Autocracy's starting island. I did not spot enemy troops there, but my navy (3 submarines and some cruisers) has yet to wreak havoc on the coasts of the Autocracy.

Finally, I need more PPs. It's turn 21 and I still don't have neither tanks nor airplanes. [X(] "Airplanes?" yelled self declared General Machiavellous T. Westheim. "Airplanes are for cowards! We are no cowards, Major! Hand out wooden bats and spears to the 14th Division immediately. They will learn how to fight like men!"

To be continued.

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RE: Monster Of A Mission: Wired Country on the way to rule the world

Posted: Sun Dec 16, 2007 11:24 am
by Westheim
Deep Army tanks (and not just small ones) appear in front of Lovesky! Luckily I just brought in some artillery. Well, some at least.

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