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Unit/General Activation Question
Posted: Sat Dec 08, 2007 11:45 am
by emcgman
What determines whether or not your Generals are `activated' on any give turn, so that they can perform combat actions?
At first I thought it was due to insufficient Command Points, but that doesn't seem to be the case.
Thanks
RE: Unit/General Activation Question
Posted: Sat Dec 08, 2007 4:57 pm
by SpharV2
It's based on a die roll against their Strategic rating.
RE: Unit/General Activation Question
Posted: Fri Dec 14, 2007 4:27 pm
by Pocus
And if he was activated the previous turn, he gets a +1 bonus to remain activated.
RE: Unit/General Activation Question
Posted: Sat Feb 23, 2008 3:36 pm
by decaro
ORIGINAL: emcgman
What determines whether or not your Generals are `activated' on any give turn, so that they can perform combat actions?
At first I thought it was due to insufficient Command Points, but that doesn't seem to be the case.
Is it also true that the general can't command a unit(s) until activated, i.e., he can't lead divisions or help form corps - if he's not activated? If so, that may explain the trouble I'm having organizing general officers so a to decrease the plethora of command penalties I seem to incur every time I try to build a force stack.
I recall that activation was used in BoA to simulate the reluctance on the part of some officers -- usu. British -- to move and fight; does it also model the same behavior in AACW?
RE: Unit/General Activation Question
Posted: Sun Feb 24, 2008 2:08 am
by Arsan
ORIGINAL: Joe D.
ORIGINAL: emcgman
What determines whether or not your Generals are `activated' on any give turn, so that they can perform combat actions?
At first I thought it was due to insufficient Command Points, but that doesn't seem to be the case.
Is it also true that the general can't command a unit(s) until activated, i.e., he can't lead divisions or help form corps - if he's not activated? If so, that may explain the trouble I'm having organizing general officers so a to decrease the plethora of command penalties I seem to incur every time I try to build a force stack.
I recall that activation was used in BoA to simulate the reluctance on the part of some officers -- usu. British -- to move and fight; does it also model the same behavior in AACW?
Yes, certainly, a leader needs to be activated the turn you want to form a division, corp or army with him.
The strategic rating models the same on BoA that on AACW: reluctance to fight, low aggressiveness, slow mover... The Federal army is plagued by this kind of generals on the first years of war (McClelland and the likes of him [:(])
Al least, even unactivated leaders can defend without penalties. [8|]
Regards