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Any news on the patch?

Posted: Tue Dec 11, 2007 12:26 am
by hmssirius
Any news on the patch yet?

It seems to be dragging on a little[>:]

RE: Any news on the patch?

Posted: Tue Dec 11, 2007 12:39 am
by Veldor
Actually a week ago he said "In a week or so" so technically its not dragging on even a little yet [:D]

The definition of the period defined by so directly relates to the time period its used with. So in a year or so is about the same as saying in a year or two. Thus saying in a week or so is like saying in a week or two.

Thus there is no commitment until the 17th to provide the patch. And it wouldnt be dragging a little until the 18th or 19th.

But all kidding aside I'd like to see it to, if only a test version...

RE: Any news on the patch?

Posted: Tue Dec 11, 2007 6:42 pm
by StormcloudCreations
Still working on it, but I think people will be happy with it. Another few days and something should be coming to the surface...

RE: Any news on the patch?

Posted: Tue Dec 11, 2007 6:53 pm
by NefariousKoel
Get back to work or it's the hose for you! [:'(]

RE: Any news on the patch?

Posted: Tue Dec 11, 2007 7:18 pm
by hmssirius
Ah yes of course!
I also forgot that I should not count week zero as zero is not actually a number so i should have started my "or so" count one week later.
Thanx Veldor
:)

Buisness would be so much more fun if it were not for us annoying customers.

























RE: Any news on the patch?

Posted: Tue Dec 11, 2007 9:50 pm
by StormcloudCreations
nah fishhead: I always look at it like, if it wasn't for those "annoying" customers, there wouldn't be a business to begin with. [:)] It's a philosophy i've always followed with my own little company, Stormcloud Creations, and it's one i'll continue to follow here with Matrix.

RE: Any news on the patch?

Posted: Wed Dec 12, 2007 12:46 am
by Veldor
ORIGINAL: StormcloudCreations

nah fishhead: I always look at it like, if it wasn't for those "annoying" customers, there wouldn't be a business to begin with. [:)] It's a philosophy i've always followed with my own little company, Stormcloud Creations, and it's one i'll continue to follow here with Matrix.

This annoying customer wants to ask if your spending all your coding time working on the Hornet Leader patch or on programming Arcadia instead? [:D]

RE: Any news on the patch?

Posted: Thu Dec 13, 2007 4:39 am
by StormcloudCreations
Nope [:)]...all my time is on the HL patch right now. Arcadia will get a little attention next...it needs it.

RE: Any news on the patch?

Posted: Thu Dec 13, 2007 11:28 pm
by CapnDarwin
Take your time with it. Better to take a little longer then rush it out and missing something big! I'll still be here waiting to play it when it's done. [:D]

RE: Any news on the patch?

Posted: Mon Dec 17, 2007 6:42 pm
by kverdon
Any chance of this week?  make a nice Christmas Present :-) ?

RE: Any news on the patch?

Posted: Mon Dec 17, 2007 10:02 pm
by StormcloudCreations
Yep...final touches and internal testing are all that's left. [:)] Finishing up the Random Pilot Selection feature now.

RE: Any news on the patch?

Posted: Mon Dec 17, 2007 10:05 pm
by StormcloudCreations
The preliminary list is here (these may be added to or changed).
 
HLPC Version 1.2 Patch Info
 
Bugs fixed:
- Moving a pilot to the south approach area wouldn't always
revert back to movement phase properly
- Changing altitude to High would sometimes exit movement
phase if you were in movement phase already
- Sometimes combat would end if a pilot was shot down
even though there were still active pilots remaining; most
of these issues should be resolved
- A few stress related home-bound events (at end of turn 4) 
would rarely cause the game to freeze
- There were a few display bugs with target campaign track rewards
(Infra 2, Infra 2, etc.)
- Sometimes the "to hit" modifiers for certain sites/bandits
weren't being factored in properly
 
Features/Tweaks added:
- Added altitude arrows on the map for pilots
- Now damaged/shot down statuses for pilots are updated
immediately on the map, instead of at the end
of the attack phase
- Retooled the combat screen for increased smoothness
and eliminated most of the flickering and "flashing"
associated with various activities
- Implemented DirectX for playing music and sounds
for a 5-10% speed increase between planning screens
and overall app smoothness; DirectX 8 or higher now
required to play the game
- Added a "Random Pilot" selection feature for initial
pilot pool selection
- Added an Abort Mission button that is only active
at the start of each phase on the combat screen
- Added a "View Current Campaign Stats" button on the
main target selection screen so you can view your
up-to-date stats during the mission
- Bandits tend to move a little more often and their
AI has been sharpened slightly

RE: Any news on the patch?

Posted: Mon Dec 17, 2007 10:34 pm
by NefariousKoel
Woot!

RE: Any news on the patch?

Posted: Wed Dec 19, 2007 6:26 am
by Veldor
No mention of backgrounds???

RE: Any news on the patch?

Posted: Wed Dec 19, 2007 6:09 pm
by StormcloudCreations
Backgrounds are tough because most of the graphics are optimized wth black, not transparent, backgrounds. I could add backgrounds, but they wouldn't look so good. :)

RE: Any news on the patch?

Posted: Wed Dec 19, 2007 9:27 pm
by rmielech
I still have this sitting here unplayed because it won't run in 1400 by 900 on my monitor. Any plans to expand the resolution choices? 

RE: Any news on the patch?

Posted: Thu Dec 20, 2007 12:27 am
by Veldor
ORIGINAL: StormcloudCreations

Backgrounds are tough because most of the graphics are optimized wth black, not transparent, backgrounds. I could add backgrounds, but they wouldn't look so good. :)

Ah so the plot thickens...[:D]
They could be converted with more recent versions of Photoshop like CS3. I've used the technique for AT Mods and I'm no graphics artist. :)

It would be super easy if there is no other black in the pics besides the background.

RE: Any news on the patch?

Posted: Fri Dec 21, 2007 8:15 am
by NefariousKoel
ORIGINAL: rmielech

I still have this sitting here unplayed because it won't run in 1400 by 900 on my monitor. Any plans to expand the resolution choices?

That's a good question. While I don't have a widescreen monitor, I'll probably end up getting one before long and I'd still like to play HL on it.

RE: Any news on the patch?

Posted: Fri Dec 21, 2007 1:32 pm
by kverdon
Hmmm. Does not look like the testing is going well. Also did not see an option to save and exit mid game.

RE: Any news on the patch?

Posted: Fri Dec 21, 2007 5:23 pm
by StormcloudCreations
The "Saving" mid-mission isn't in there for balance reasons (people could try something, not succeed, then save and reload over and over again until they achieve the result they want), but being able to abort mid-mission (a very requested feature) is in there now.