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The Next War

Posted: Wed Dec 12, 2007 12:04 pm
by NickGen
Hi everyone, this is a first screenshot of a scenario in the work.
It is a scenario WWIII based on "the next war" of SPI.
Below are the SF-Type for west german.
Each sub-unit represents a company with its integrated transports.
The Map uses my graphic mod, somewhat altered ...
To be continued ...

Image

RE: The Next War

Posted: Wed Dec 12, 2007 12:09 pm
by NickGen
And...the Full map preview....[:)]

Image

RE: The Next War

Posted: Wed Dec 12, 2007 12:10 pm
by NickGen
A close view of Hamburg region

Image

RE: The Next War

Posted: Wed Dec 12, 2007 1:09 pm
by marcusm
Looks very promising.

RE: The Next War

Posted: Wed Dec 12, 2007 1:16 pm
by Erik Rutins
Holy cow Nick, that's gorgeous - unit pics and map both! I have the boardgame, can't wait to try this scenario!!

RE: The Next War

Posted: Wed Dec 12, 2007 1:23 pm
by BULLDOGINTHEUK
This looks amazing. Nice one.

Just a thought. Would it be possible to increase the height of the map as I can see that Ships would have trouble getting from East/West. Just thinking from a gameplay point of view as have never played the original that you are trying to emulate.

Keep up the good work [:D]


RE: The Next War

Posted: Wed Dec 12, 2007 1:36 pm
by Barthheart
WOW! Can't wait![&o]

RE: The Next War

Posted: Wed Dec 12, 2007 2:08 pm
by NickGen
Sorry, but this is something that will take a long time, especially since I have a lot of projects underway, and that everything must be done ....

RE: The Next War

Posted: Wed Dec 12, 2007 2:19 pm
by Barthheart
That's OK. Take your time. I've got three projects on the go now so I know what you mean.....

RE: The Next War

Posted: Wed Dec 12, 2007 2:33 pm
by Captain Cruft
Great stuff!

RE: The Next War

Posted: Wed Dec 12, 2007 3:29 pm
by Vic
holy crap!
i am flabergasted.
 
ps: If you need any special feature or option added to make your scenario work better i could seriously look into it.

RE: The Next War

Posted: Wed Dec 12, 2007 3:33 pm
by NickGen
Thanks Vic, I am not there yet, but some adjustments will certainly be necessary for the helicopters, on the other hand, it would be really interesting to have a city label visible on map, and it is possible to create borders between countries?

RE: The Next War

Posted: Wed Dec 12, 2007 3:40 pm
by Vic
Hi nick,
 
no hurry! :)
 
I'll look into the helicopter thing.
 
Labels visible on map will be possible from v1.1 christmas patch onwards.
 
Country borders could already be done by adding a rivertype with no modifiers.
 
I am following your work with anticipation.
 
kind regards,
Vic

RE: The Next War

Posted: Wed Dec 12, 2007 3:47 pm
by NickGen
thanks ...
Another thing that I thought it would be really interesting to have different transitions depending on the terrain, for example, deep water: I would need a transition to shallow water and another transition for costal hex ...

RE: The Next War

Posted: Wed Dec 12, 2007 10:15 pm
by ShadowB
Outstanding, Nick! Best of luck with the scenario!

RE: The Next War

Posted: Wed Dec 12, 2007 10:18 pm
by marcusm
After this you'll be ready for the Scorched Earth modules ;).

marcus

RE: The Next War

Posted: Wed Dec 12, 2007 10:22 pm
by TPM
That looks freaking awesome! Great job...can't wait to play it!

RE: The Next War

Posted: Thu Dec 13, 2007 12:04 am
by Bombur
Maybe it would be possible, in a future patch, to add a feature to an air unit defining if it is anhelicopter (and thus allowing him to land anywhere)???

RE: The Next War

Posted: Thu Dec 13, 2007 1:39 pm
by PDiFolco
ORIGINAL: Nick69

thanks ...
Another thing that I thought it would be really interesting to have different transitions depending on the terrain, for example, deep water: I would need a transition to shallow water and another transition for costal hex ...

I think you can easily define 3 "sea" terrain types with various shades of blue to represent them and place them as you want to get the wanted map effect.

RE: The Next War

Posted: Thu Dec 13, 2007 3:27 pm
by ravinhood
ORIGINAL: Erik Rutins

Holy cow Nick, that's gorgeous - unit pics and map both! I have the boardgame, can't wait to try this scenario!!

Hey Erik I was wondering is it possible to use other peoples map tiles/hexes and unit icons in a "random generated scenario"? This guy has great graphics (much better than the vanilla version) and if I can use his maps and unit icons I might be tempted to buy this one. So???