BUg and Suggestions (a start)
Posted: Thu Dec 13, 2007 6:42 pm
First of All congratz to the Matrix staff on what is overall a fine adapatation of the EiA rules. As a cardboard plunker vet I easily managed to feel at home. However there a a few caveats (as come have mentioned)
Bugs:
- A few typos here and there on screens
- It is possible to re-enforce a battle with the corps of an allied state that is not at war with your opponent (and incapable of DPOwing due to enforced peace); and doing so triggers no DoW/War. Under the original rules it was possible (provided the power was permitted - per limits of DoW) to immediately DoW onan enemy if the corps in the SAME area. Yet this still creates a Dow and in the same zone. In my scenario, I had the British attacking the french in the Danish/Hambug zones and constansly being able to re-enforce with Prussian troops (prussia had uncond surrendered to france a year before). Yeah this was major rules abuse but funny.
- The capture of the Napoleon leader does not force a surrender/roll for France. I wonder if the same holds for Alexander. There should be a major repercussion for this.
- some supply chains that should be valid are not (for example placing a depot in London and another in the channel zone (dover) is an error.
- cant seem to place garrisons in conquered minors without a corps present.
AI
- minor AI controlled free states should build up their forces and fleets over time. I attacked sweden in 1808 after 2+ years under active (FS) French control (as GB) and it still had its starting forces.
- more agressive AI in war fighting - It just seems to put forces into big stacks and stay still or fight wars with 1-2 corps runs at capitals.. Ney with 1 Corps Attcks Blucher and 8 Corps in Berlin) MEH!
- Get the AI to Garrison fleet ports, an AI france/Spain always gets its fleets nuked in port.
- balance of Power savoir faire.. Is it really good idea for Austria to go to DOW on Prussia when France is sitting with 150I, 20G and 20C in Munich?
- defend your interiors!! AI powers seem to allow rampaging corps though their country. France (AI) managed to surrender to Spain (AI) when spain took 1 corps and marhed it to Paris. LOL
- Minors are worth getting - AI just isnt very aggressive in getting them or even defending them.
- France AI: Dont be so paranoid about British troops, you dont need * corps watching the channel when RS, AS, SP are at war with you as well.
- Prussia AI: You aint Frederick. Get a Clue (but a bit historical though)
- Spain; You're allied to Engalnd, at war with france. Do you really need to keep 5 corps in cadiz ?
In general my AI beef is the AI really isnt very aggressive. It seems to be content to make half-hearted efforts, but in the end still win wars as the AI powers dont seem to respond to minor attacks. In one game As took constantiople with 1 corps which walked there unmolested while the Tu army stayed foraging in Moldovia (7 corps)
- Russia. This isnt 1812 scenario - Lose Alex as an offensive commander... with 1 corps into Georgia *snicker*
UI - info
- We need more info on the battles that occur on the map. If france and Austria just fought a huge stackfest I want the gory details... not just France wins in Area556.
- details on naval battles please. I cant seem to find them and have to click though fleets to see what was the damage.
- allow (players mod maybe) to name the areas. Area 50 and Area 51 etc are really useless (LOL)
- slower non-player momement (perhaps a click for next move). Right now it feels like an RTS
- Summary SCREENS at end of turns !!!!! Please GOD i hate the scroll box!!
-for DoWs and who controls (minors if any)- a big Pop up even for "France DoWs on Russia!!" I dont want to dig through 300 events to see this
-Surrenders /Royal marriages, influence chnages
- Naval battles
- land Battles /Seiges (one line sumamry - France under napoleon (70I, 10M, 16C, 12G) Beats Austria under Chuck (57I, 26 M, 12C, 7G) at Verona .. (Outflank vs Defend.. ) Losses... etc (or an optional summary pop up at end of each battle)
- New political Combinations
- Economic manipulation screen needs a bit more info
Tweaks:
- Put some sort of Tool tips into the game - especially where the PC version differentiATes from the board version (ie Outflank force detachment)
- a better way of determining fleet stacks.. I have 6 fleets in the channel - I want to stack 3 not all 6.
- the in game manual/leader info pages... yuck.. spice it up!!!
- A movement of 3 for transport fleets seems a bit low, maybe 4 is better. For example
Diplomacy tweaks
- Need some way to bribe/cajole other minors/Great powers to end a war or to join one.
General Questions:
How do light ships factor into battle damage results in mxed formations?
Under what "rules" (ala EiH) is nation compelled to try to sue for peace (no lame duck fight to the end stragetgy) ? Capital occupied?, Fiasco/Inst/ leaderloss) short of civil disorder.
Overall This is a fun game but the biggeSt issue I have is the rather morose bend over and take it AI.
Nappy
Bugs:
- A few typos here and there on screens
- It is possible to re-enforce a battle with the corps of an allied state that is not at war with your opponent (and incapable of DPOwing due to enforced peace); and doing so triggers no DoW/War. Under the original rules it was possible (provided the power was permitted - per limits of DoW) to immediately DoW onan enemy if the corps in the SAME area. Yet this still creates a Dow and in the same zone. In my scenario, I had the British attacking the french in the Danish/Hambug zones and constansly being able to re-enforce with Prussian troops (prussia had uncond surrendered to france a year before). Yeah this was major rules abuse but funny.
- The capture of the Napoleon leader does not force a surrender/roll for France. I wonder if the same holds for Alexander. There should be a major repercussion for this.
- some supply chains that should be valid are not (for example placing a depot in London and another in the channel zone (dover) is an error.
- cant seem to place garrisons in conquered minors without a corps present.
AI
- minor AI controlled free states should build up their forces and fleets over time. I attacked sweden in 1808 after 2+ years under active (FS) French control (as GB) and it still had its starting forces.
- more agressive AI in war fighting - It just seems to put forces into big stacks and stay still or fight wars with 1-2 corps runs at capitals.. Ney with 1 Corps Attcks Blucher and 8 Corps in Berlin) MEH!
- Get the AI to Garrison fleet ports, an AI france/Spain always gets its fleets nuked in port.
- balance of Power savoir faire.. Is it really good idea for Austria to go to DOW on Prussia when France is sitting with 150I, 20G and 20C in Munich?
- defend your interiors!! AI powers seem to allow rampaging corps though their country. France (AI) managed to surrender to Spain (AI) when spain took 1 corps and marhed it to Paris. LOL
- Minors are worth getting - AI just isnt very aggressive in getting them or even defending them.
- France AI: Dont be so paranoid about British troops, you dont need * corps watching the channel when RS, AS, SP are at war with you as well.
- Prussia AI: You aint Frederick. Get a Clue (but a bit historical though)
- Spain; You're allied to Engalnd, at war with france. Do you really need to keep 5 corps in cadiz ?
In general my AI beef is the AI really isnt very aggressive. It seems to be content to make half-hearted efforts, but in the end still win wars as the AI powers dont seem to respond to minor attacks. In one game As took constantiople with 1 corps which walked there unmolested while the Tu army stayed foraging in Moldovia (7 corps)
- Russia. This isnt 1812 scenario - Lose Alex as an offensive commander... with 1 corps into Georgia *snicker*
UI - info
- We need more info on the battles that occur on the map. If france and Austria just fought a huge stackfest I want the gory details... not just France wins in Area556.
- details on naval battles please. I cant seem to find them and have to click though fleets to see what was the damage.
- allow (players mod maybe) to name the areas. Area 50 and Area 51 etc are really useless (LOL)
- slower non-player momement (perhaps a click for next move). Right now it feels like an RTS
- Summary SCREENS at end of turns !!!!! Please GOD i hate the scroll box!!
-for DoWs and who controls (minors if any)- a big Pop up even for "France DoWs on Russia!!" I dont want to dig through 300 events to see this
-Surrenders /Royal marriages, influence chnages
- Naval battles
- land Battles /Seiges (one line sumamry - France under napoleon (70I, 10M, 16C, 12G) Beats Austria under Chuck (57I, 26 M, 12C, 7G) at Verona .. (Outflank vs Defend.. ) Losses... etc (or an optional summary pop up at end of each battle)
- New political Combinations
- Economic manipulation screen needs a bit more info
Tweaks:
- Put some sort of Tool tips into the game - especially where the PC version differentiATes from the board version (ie Outflank force detachment)
- a better way of determining fleet stacks.. I have 6 fleets in the channel - I want to stack 3 not all 6.
- the in game manual/leader info pages... yuck.. spice it up!!!
- A movement of 3 for transport fleets seems a bit low, maybe 4 is better. For example
Diplomacy tweaks
- Need some way to bribe/cajole other minors/Great powers to end a war or to join one.
General Questions:
How do light ships factor into battle damage results in mxed formations?
Under what "rules" (ala EiH) is nation compelled to try to sue for peace (no lame duck fight to the end stragetgy) ? Capital occupied?, Fiasco/Inst/ leaderloss) short of civil disorder.
Overall This is a fun game but the biggeSt issue I have is the rather morose bend over and take it AI.
Nappy